Computer Science Canada Human(ish) 3d Model |
Author: | Catalyst [ Wed Apr 16, 2003 5:06 pm ] |
Post subject: | Human(ish) 3d Model |
Does any one have a good low poly (<300) human model? If not does anyone know where to get one? I'm gonna be making an immensely suped up version of hangman... |
Author: | Asok [ Wed Apr 16, 2003 5:11 pm ] |
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I know where I get my c++ models, but none of those have a low polly count sorry man, I'll take a look for you though. |
Author: | Dan [ Wed Apr 16, 2003 5:23 pm ] |
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i am cortly wroking on one, i will post or pm you if i make any break throws. |
Author: | octopi [ Wed Apr 16, 2003 8:08 pm ] |
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No sure but... Can you not get the software program poser, and use that to export humans, I would think you should be able to, but I have no idea if you can for sure, or what the polygon count would be for them even if you can. Good luck! Poser 5.0 is the last verison I know, you could try searching it on google.com for more info about it: Poser 5.0 on google.com |
Author: | Dan [ Wed Apr 16, 2003 8:39 pm ] |
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i got somting like that for 3d max 4 but it has WAY to many polys. and dose not conver to raw right still wroking on it ...... |
Author: | Dan [ Wed Apr 16, 2003 9:15 pm ] |
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WOOT!!!! i got a 3d like human guy that is only 214 polys right now in raw format. it is the basick cheariter frame used in the chraitre studieo for 3d max. i had to run it throw like 10 coverts and he lost his arams on the way but i will fix it soon. i posted what i have so far, it has no arrams and is prity small but i will fixe that soon Mod Note: the file type .raw is now alowed |
Author: | Dan [ Wed Apr 16, 2003 9:32 pm ] |
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UPDATE: i added armars and hands and stuff this time but it is now 370 polygons. i am still wroking on it tho, i need a small poly guy for a game i am making too |
Author: | Catalyst [ Wed Apr 16, 2003 9:36 pm ] |
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is there any way he could be split up into different body sections then hangman would actually work, and even some rudimentary charater animation could be attempted witht the model in the future |
Author: | Dan [ Wed Apr 16, 2003 9:44 pm ] |
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i could make them spilt up for you will not take long, also for anitmation you could chage the pose in 3d max befor coverting. i also atrched my filanl version of the hole guy. i will post the parts of him soon. |
Author: | Tony [ Wed Apr 16, 2003 9:45 pm ] |
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I'd say just program DirectX / openGL... but thats just me |
Author: | Dan [ Wed Apr 16, 2003 9:59 pm ] |
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if you can tell me how to get them to wrok with dos c++ then i will, lol. i got to use dos c++ becuse it is for a school porgject. alogth i do not know why catalyst whonts to do it in turing. i guse it is a bigger calgenge, it can also be relay eduactionl |
Author: | Dan [ Wed Apr 16, 2003 10:08 pm ] |
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i cut the guy up. i did not make two arms and two legs becuse the legs are the same and the arm can just be roated to be right. you may need the orgial i post last to figer out where everyting is sposted to do. on another subject i am whodering what 3d edtors every one has. i got 3d max 3 and 4 with chariter stuidey. i got demo of 5 but has run out i also use autocad 2000 and crossroads to coverte and fixe up some stuff be for making it a raw file. EDIT: i will be also making a colored version of this model if any one cares. |
Author: | Catalyst [ Wed Apr 16, 2003 10:21 pm ] |
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i seem to program much faster in turing and am still getting my feet wet in c++, also this program was spur of the moment today when i got home fromschool |
Author: | Dan [ Wed Apr 16, 2003 11:14 pm ] |
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Catalyst wrote: i seem to program much faster in turing and am still getting my feet wet in c++, also this program was spur of the moment today when i got home fromschool
that where some of the best progames come form i have made some pirty cool shit just spur of the moment, and that is the organle mean of hacker (some one who progames for fun). |
Author: | Homer_simpson [ Fri Apr 18, 2003 12:01 am ] |
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yeah c++ is hard... oh and catalyst i think i can make a body shaped 3d model with separat body parts i'm gonna start workin on it right now |
Author: | Homer_simpson [ Fri Apr 18, 2003 12:13 am ] |
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done! i made this 3d model as with low polygons as i could that's y it looks so crappy! look in the raw file you can see the different parts marked (head,body,rhand,lhand,rleg,lleg) tell me if u want me to make it different give me details and i apply it to the model |
Author: | Homer_simpson [ Fri Apr 18, 2003 12:21 am ] | ||
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replace the head paart with this for a spike head.
8) |
Author: | Homer_simpson [ Fri Apr 18, 2003 12:24 am ] | ||
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reaplace the head part with this to have a long haired head(sorta like dragon ballz)
|
Author: | Homer_simpson [ Fri Apr 18, 2003 12:35 am ] | ||
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Change body part with this to get a better quality body(more faces =< )
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Author: | Asok [ Fri Apr 18, 2003 1:06 am ] |
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mmm Vectors |
Author: | Martin [ Fri Apr 18, 2003 10:01 am ] |
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Make tactical starfox. The ai would be awesome to program. (l love ai) |
Author: | Dan [ Fri Apr 18, 2003 3:14 pm ] |
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not bad but you may whont to cut down on the # of polys. it knid of gets slow in when being used in progaming lagues like turing. |
Author: | Homer_simpson [ Fri Apr 18, 2003 3:25 pm ] |
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I can lower the number of polys but it's gonna look really crappy but i'll do it if you want |
Author: | Homer_simpson [ Fri Apr 18, 2003 3:32 pm ] | ||
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Here are some legs they have realy realy low polys
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Author: | Homer_simpson [ Fri Apr 18, 2003 3:36 pm ] | ||
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and here are some lowpoly hands
|
Author: | Dan [ Fri Apr 18, 2003 3:43 pm ] |
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i was just whondering what progam you are making thess in. |
Author: | Homer_simpson [ Fri Apr 18, 2003 3:48 pm ] |
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I use milkshape 3d then i export it to raw format. but turing cant read milkshape 3d exported raw files so i have to convert it to a standard raw format that turing can read =) |
Author: | Catalyst [ Fri Apr 18, 2003 4:09 pm ] |
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ur model is very useful homer since its poly count is so low ive got the limb addition working so soon ill posting a working version of hangman |
Author: | Homer_simpson [ Fri Apr 18, 2003 4:16 pm ] |
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At least some1 thinks i'm useful =Þ =) |
Author: | Tony [ Fri Apr 18, 2003 5:02 pm ] |
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hey catalyst, since homer is soo useful, maybe you should donate some of your bits to him anyways, thx for the model +20Bits from compsci... |
Author: | Homer_simpson [ Fri Apr 18, 2003 5:13 pm ] |
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Anytime 8) |