Computer Science Canada selecting only a part of a bitmap |
Author: | GillaMobster [ Sun Oct 24, 2004 5:53 pm ] |
Post subject: | selecting only a part of a bitmap |
Okay I was wondering If I could load in a bitmap, but instead of loading in th ewhole thing jus a part of it eg from (25,50) to (50,75) so a square from the 25th pixel over and the 50th pixel down to the 50th pixel over to the 75th pixel down. I wanted to just put all my bitmaps of a character in one bigg bitmap file and just load in a part of that bitmap. If this can't be done can you guys think of and easy way to load in alot of bitmaps, like around 100 or 200? |
Author: | Delos [ Sun Oct 24, 2004 6:21 pm ] | ||||
Post subject: | |||||
Part a: You'll need to setscreen ("offscreenonly"). Then, draw the picture onto the screen as you usually would. Next, capture a portion of the screen using Pic.New(). Clear the screen Draw the resultant picture from Pic.New() somewhere. "View.Update" Part b: This can be done as well! The only drawback is that you may not be able to store every single picture you draw, only a limited number of 'frames' at a time (Turing has its limitations, you know). So, you'll create a picture. Then draw it. Then comes the cool part. "Pic.Free (pictureVariableName)" Now, create new pictures, and draw then, and repeat!
This will crash.
This will not. |