Computer Science Canada First Thingette : Colors |
| Author: | MiX-MaztA-M8riX [ Fri Oct 22, 2004 11:42 pm ] | ||||
| Post subject: | First Thingette : Colors | ||||
I dunno, this is a really craptacular thing, but you gotta start somewhere right?
and I need some help on the side, im trying to go for a space invaders type thing on this other game... its ugly though... help please?
barely got anything... but thats me.. |
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| Author: | Tony [ Sat Oct 23, 2004 12:24 am ] | ||
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not sure what you were trying to do there... but this does it better
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| Author: | MiX-MaztA-M8riX [ Sat Oct 23, 2004 12:31 am ] |
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Sweet |
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| Author: | Tony [ Sat Oct 23, 2004 1:03 am ] | ||
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hey, its your code, not mine try
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| Author: | MiX-MaztA-M8riX [ Sat Oct 23, 2004 1:36 am ] |
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DAMN! |
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| Author: | MiX-MaztA-M8riX [ Sat Oct 23, 2004 2:55 am ] |
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I just thought i might let you all know, I'm going to start to try and work on a D&D type game... with all Turing graphics, no exported images.... Wish me luck |
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| Author: | Unreal_Origin [ Sun Oct 24, 2004 12:29 am ] | ||
| Post subject: | hey this could work | ||
hey this is using view.update b/c it stops the flicking. hacker dans program doesn't stop this it looks that way b/c the delay is bigger var x, y, button : int := 1
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| Author: | Tony [ Sun Oct 24, 2004 1:04 am ] |
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Unreal_Origin : huh? ![]() |
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| Author: | Unreal_Origin [ Sun Oct 24, 2004 6:29 am ] |
| Post subject: | hey |
hey with the program yopu mad if he wants to speed up the bullet it wstarts to flicker with mine it doesn't flicker |
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| Author: | Cervantes [ Sun Oct 24, 2004 7:03 am ] |
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eerrr.. I think you posted the wrong code Unreal. Your code flickers much more than tony's, and doesn't use View.Update like you said it did. heh, either that or tony's playing a practical joke |
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| Author: | Unreal_Origin [ Mon Oct 25, 2004 6:57 am ] | ||
| Post subject: | sry | ||
this is the code that i meant to put on
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| Author: | the_short1 [ Mon Oct 25, 2004 10:25 am ] |
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did u perpusely steal that avatar from someoen else? either way... yea.. the updated code seems to flicker less.. at least for me.. thx for contributing.. |
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| Author: | gigaman [ Mon Oct 25, 2004 3:26 pm ] |
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Unreal where did you get the code that was worse from? was it just unedited? |
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