Computer Science Canada Accessing a Specific Memory Address |
Author: | andytyk [ Mon Jun 21, 2004 8:07 pm ] |
Post subject: | Accessing a Specific Memory Address |
Given an arbitrary memory location, how do I load the value stored at that address into a variable? Is it even possible? I've been searching online, but haven't come up with any solutions. |
Author: | wtd [ Mon Jun 21, 2004 9:32 pm ] | ||
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Author: | andytyk [ Mon Jun 21, 2004 9:56 pm ] |
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Copy and pasted into VC++, Untitled.cpp(8 ) : error C2440: 'static_cast' : cannot convert from 'int' to 'char *' Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast |
Author: | Catalyst [ Mon Jun 21, 2004 10:13 pm ] | ||
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I'm not sure if thats the proper c++ way to do this, but it works with no problems for me. |
Author: | wtd [ Mon Jun 21, 2004 10:24 pm ] | ||
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Catalyst wrote:
I'm not sure if thats the proper c++ way to do this, but it works with no problems for me. Yes that does work. That's how I did it initially, then decided to be too smart and replaced it with static_cast without testing it again. ![]() |
Author: | andytyk [ Mon Jun 21, 2004 10:34 pm ] |
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Compiled using VC++ 6, it doesn't run into any problems during compilation, but when it is run, it generates one of those "Report to Microsoft" errors and doesn't return the desired result. I am merely trying to devise a way to pass values between two programs running concurrently (written in different languages), I was thinking of simply using files, but then I realized memory would be faster. Oh well, I'll work on the disk file implementation then. |
Author: | wtd [ Tue Jun 22, 2004 1:08 am ] |
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andytyk wrote: Compiled using VC++ 6, it doesn't run into any problems during compilation, but when it is run, it generates one of those "Report to Microsoft" errors and doesn't return the desired result.
Because you accessed a memory location you're not allowed to access. andytyk wrote: I am merely trying to devise a way to pass values between two programs running concurrently (written in different languages), I was thinking of simply using files, but then I realized memory would be faster. Oh well, I'll work on the disk file implementation then.
You could possibly also use sockets and create a simple client/server environment. If you do try to use a file, you'll need to lock the file when you write to it. Otherwise you'll get two files making changes to the same file at the same time. That leads to pure insanity. I would have a server program disconnected from any other program you're working on. Other programs would then be able to connect to it and make requests. Sound like a database? That's pretty much what I'm describing. |
Author: | andytyk [ Tue Jun 22, 2004 12:20 pm ] |
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wtd wrote: Because you accessed a memory location you're not allowed to access.
Then how do programs such as memory editors (ie. game cheating programs) access and write to the memory of other programs? I have the file based method up and working so the issue is resolved. But would still like to see an answer to the question above. ![]() |