Computer Science Canada tetris help |
Author: | 25jai [ Tue May 25, 2004 9:25 am ] |
Post subject: | tetris help |
hey i'm doing tetris for my final summative project in computer science class, and i need lotsa help from u guys who can help me ![]() first of all, when the blocks are coming down, in tetris you are allowed to rotate as many times as you want, move around, before it drops another block. my question is: how do you do this in turing? i may have a lot more questions later on, but this would be my most important one rite now. thnx in advance |
Author: | Andy [ Tue May 25, 2004 9:34 am ] |
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search for my tetris source |
Author: | 25jai [ Tue May 25, 2004 9:48 am ] |
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yes i've seen your program, and your blocks do not do that. your blocks do only one certain move per "drop" but in real tetris, you can do multiple moves per drop that's what i'm asking... |
Author: | 25jai [ Wed May 26, 2004 8:10 am ] |
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so, anyone wanna help me? |
Author: | Tony [ Wed May 26, 2004 8:22 am ] |
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what you do is you make rotation independant of the fall. Basically take out his rotation code and place it in a loop of its own. Then you check for elapsed time every so oftern and compare it to the last time the piece was dropped a row + drop delay. |
Author: | 25jai [ Thu May 27, 2004 3:39 pm ] |
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i read a thread by brightguy someone talking about clock, and i also saw one of my friend who's also doin tetris in class using the clock function can anyone tell me how this works and how i can use this in my tetris program? |
Author: | 25jai [ Fri May 28, 2004 9:57 pm ] |
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anyone? plz i really need help |
Author: | Dan [ Fri May 28, 2004 11:16 pm ] |
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while what you do is check the time in secs at some point and save it in a var and then check it agean latter on in the progame and take the diffrence of the new one and the saved one and you get how much time has pased. You could uses that to detrime whtere to move the block down or not. EX. if 10 secs gone by then move block down reset timer end if |
Author: | Brightguy [ Sun May 30, 2004 5:39 am ] | ||
Post subject: | Re: tetris help | ||
I looked through the source of my old Tetris program... it's not very pretty. I wrote most of it when I was just learning how to program. You'd probably be better off not looking at it. ![]() You should store each cell's filled status in a boolean matrix. Also, here's the basic looping structures for the program:
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