Computer Science Canada Demo3: GUI,Planet,Config,Scripts |
Author: | Catalyst [ Wed Apr 14, 2004 7:22 pm ] |
Post subject: | Demo3: GUI,Planet,Config,Scripts |
Dynamically tessalated, procedurally generated, LOD-regenerated planet ![]() Latest improvements on my current project mouse to rotate arrows to zoom in and out http://catalyze.mine.nu/codelibdemo3.zip |
Author: | Tony [ Wed Apr 14, 2004 11:09 pm ] |
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missing zlib.dll ![]() |
Author: | Catalyst [ Thu Apr 15, 2004 5:54 am ] |
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damn it edit: Download Updated |
Author: | Catalyst [ Sun Apr 18, 2004 1:50 pm ] |
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does it work now? |
Author: | Tony [ Sun Apr 18, 2004 4:23 pm ] |
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oh yeah, it works now ![]() ![]() ![]() |
Author: | Catalyst [ Sun Apr 18, 2004 5:13 pm ] |
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its more of a framework theres a bunch of stuff its doing that you dont see for example look in the config/ folder or the /Resources/GUI/ folder (all of the odd extensions are text files) there is xml-style parsing, image loading using DevIL,lua scripting support, and truetype font loading also the planet is adaptively tessalated and generated using 3D perlin noise |
Author: | Tony [ Sun Apr 18, 2004 6:38 pm ] |
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I'm gonna pretend I understood everything, but what's a adaptively tessalated? ![]() |
Author: | Catalyst [ Sun Apr 18, 2004 7:27 pm ] |
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![]() the triangles on the planet are tesselated or formed by the splitting of a another triangle (it starts with a isocahedron), by adapatively i mean that it changes the amount of tesselation (how many times each triangle is split) and thus the detail depending on the camera's distance to the planet |