Computer Science Canada Taking Turns in A Dice Game Question |
Author: | KukuriChan [ Fri Mar 19, 2004 11:11 am ] |
Post subject: | Taking Turns in A Dice Game Question |
I'm doing my dice game right now but I don't know a good way to alternate between characters in the game. Since, the number of char changes every single time in the game, I'm really confused about what I can do so that the players would take turns rolling the die. I did think about using arrays but I'm still not sure what to do. Please help me. ^^ [/code] |
Author: | recneps [ Fri Mar 19, 2004 11:25 am ] |
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Use a counter, after someone goes, the counter goes up by one like loop rolldice c+=1 end loop then, in the loop, have it mod the counter by the number of people. eg. num ppl = 4 if c mod ppl =0 then put "Player 1's turn." elsif c mod ppl =1 then put "player 2's turn" elsisf c mod ppl = 2 then put "Player 3's turn" elsif c mod ppl = 3 then put "player 4's turn." end if and so on, that should work. |
Author: | KukuriChan [ Fri Mar 19, 2004 11:31 am ] |
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So, if the number of characters differ each time it's played, do I just make a counted loop? |
Author: | KukuriChan [ Fri Mar 19, 2004 11:39 am ] | ||
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I did that. But there's something wrong. Here's the code.
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Author: | Paul [ Fri Mar 19, 2004 11:50 am ] | ||
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The way you set up your code, each player goes 4 times? I dunno, if your doing this for your flight game, each player rolls once each turn right? There can only be 4 players, so you should limit it. Heres a simple example showing however number of players within 4, taking turns rolling the die
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Author: | KukuriChan [ Fri Mar 19, 2004 12:09 pm ] |
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Hey it worked! Plus, it's what I want. Thanks Paul.You're such a big help. You too recneps. |
Author: | recneps [ Fri Mar 19, 2004 1:57 pm ] |
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Yeah, well Paul's is simpler ;D oh well, thats how i did mine for tic tac toe, i had it mod 2, if its 0, then its player 1 turn, if its 1 then player 2 turn ;D |
Author: | SuperGenius [ Fri Mar 19, 2004 2:14 pm ] | ||||
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just nitpicking, but this if structure isnt required is it? Couldnt this be replaced with
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Author: | KukuriChan [ Fri Mar 19, 2004 5:34 pm ] | ||
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It could be but then there's a lot of other things I have to check for: (1) If the player rolls a 6, then it can move either a pawn in the waitng area or move a pawn that's already out(since there's a limit. The maximum number of pawns you can have is 4.) Once you have all four out, you can choose which pawn you want to move. If the player doesn't get a six, then it can't move and it goes on to the next player <-- that means that I have to have a loop and then make a lot of if statements right? (2) There are 4 different colours that can be chosen : red, blue, green, or yellow. When the game starts, each player chooses a colour. Then it goes into the actual game where you start rolling the die. (3) There are different colours on the board. If the player lands on the colour that they chose, they can skip to the next colour square that they chose. and some other things I have to check for. So I think the if statement structure is perfect. But... I'm stuck on the first part where I have to check for stuff. I have part of it in code but there's some error in it, and I don't know how to fix it. ^^
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Author: | Thuged_Out_G [ Fri Mar 19, 2004 5:37 pm ] |
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well, your asking for 1-4 players correct? but in your code, you only allow 2-4 players....i dont even understand wahts going on in the game |
Author: | Paul [ Fri Mar 19, 2004 5:39 pm ] |
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that would be simpler, but I was going for the one thats ez to understand yes? |
Author: | KukuriChan [ Fri Mar 19, 2004 5:43 pm ] |
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I forgot to mention that the game has to have at least 2 people playing. ^^ That's why I put 2-4 people in the code. |
Author: | Paul [ Fri Mar 19, 2004 6:21 pm ] |
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Yea, I kinda figured that after, but hey, I use to play this by myself when I was sick back then |
Author: | KukuriChan [ Fri Mar 19, 2004 7:47 pm ] |
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I can't seem to figure out how I can fix the error though..... I mean, I changed the number of characters but then it keeps on repeating the same player over and over again. I don't know how I can fix it. |
Author: | SuperGenius [ Fri Mar 19, 2004 8:09 pm ] | ||
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I've improved on the form of this signifigantly I think, and as you can see the number on lines is a lot less this way. It's just more convenient. By the way, You are trying to make the game Parchesi, are you not?
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Author: | Paul [ Fri Mar 19, 2004 8:54 pm ] |
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Hm, I thought you could only move airplanes that are already in flight mode. oh yea, how do you plan to move the pieces kukrichan? |
Author: | KukuriChan [ Sat Mar 20, 2004 12:18 am ] |
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Thanks SuperGenius. ^^ Paul: I'm planning on using arrays to move the pawns. See, I already have all the x and y coordinates for each circle so I was thinking that if I add the number that the player rolled onto the original number in that particular array, it can just draw everything and then the pawn will appear whatever the position in the array will be. But... I don't know if that'll really work yet since I haven't tried. ^^;; I'm hoping that'll work. But I have to remember that once they move the airplane, it'll have it's own path to take. So, that means, I have to make four different arrays for the path of each colour right? |
Author: | SuperGenius [ Sun Mar 21, 2004 4:54 pm ] | ||
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your welcome. Your problem of drawing the pieces is kind of like what i did for my connect 4 game, except more complicated. I had a 2d array that held coords. and then this structure to draw the circles, with a little 'formula' that would convert the coords on the board to pixel coords on the screen.
perhaps the same concept would work for your project? |
Author: | KukuriChan [ Sun Mar 21, 2004 8:15 pm ] |
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Oh, I have the board drawn out already. I used PhotoPaint to do that. I just have to figure out a way of using arrays to move the pieces and then redraw all the pieces. That part is giving me a headache. |
Author: | SuperGenius [ Tue Mar 23, 2004 10:55 pm ] |
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What i was suggesting was a method to update the screen after each move. As for updating the arrays, i dont know. The fact that the path turns and twists presents a bit of a challenge. Perhaps you could have a loop that would move the piece one square forward at a time, with the direction that it's moving in as a variable that would be changed when the piece rests on a corner space. |
Author: | Paul [ Wed Mar 24, 2004 2:19 pm ] |
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Wow, thats difficult. But as a suggestion, if I were doing this program I would either map out the whole thing with a 2D array or something, or I'd draw the whole board again, from a text file, somethink like isometrics. Then you can set rules that it can only move in one direction. Also check to win or something, just my opinion. |
Author: | KukuriChan [ Wed Mar 24, 2004 10:46 pm ] |
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Hey thanks for your suggestions/advice you guys. I ended up doing it with a two dimensional array. Now the only thing I have to do is to get it to work when it comes to move the pawns on the actual path when you get the value you roll from the die. I have to do the checking stuff too. But I don't think that'll be that hard after I get the pawns moving. ^^ |