Computer Science Canada

[ 3d Engine Demo ]

Author:  Catalyst [ Fri Mar 21, 2003 3:27 pm ]
Post subject:  [ 3d Engine Demo ]

heres the most recent version of my 3d engine, i will be posting a demo of a game i made with it soon

MOD Edit: SWEET! Since I gave up on my appempts to make a working 3D engine in turing, I award you 25bits! Thats some awesome stuff - Tony

Author:  Delta [ Fri Mar 21, 2003 3:49 pm ]
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Sweet! That is awesome but is there anyway to rotate it?

Author:  Catalyst [ Fri Mar 21, 2003 4:16 pm ]
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use the middle mouse button

Author:  Delta [ Fri Mar 21, 2003 4:45 pm ]
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I've got no middle mouse button you should have an alternate button

Author:  Catalyst [ Fri Mar 21, 2003 4:55 pm ]
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ill repost with left in a couple of min

Author:  Catalyst [ Fri Mar 21, 2003 4:59 pm ]
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REPOSTED

Author:  Delta [ Fri Mar 21, 2003 5:03 pm ]
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THNX man

Author:  Delta [ Fri Mar 21, 2003 5:25 pm ]
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This one is much better I love it, this one looks better to for some reason the last one looked really choppy but this one is wicked. Much more user friendly. Very Happy

Author:  Asok [ Fri Mar 21, 2003 6:02 pm ]
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This kicks sooo much ass!! I cannot believe how much ass this kicks. There are not enough asses in the world for this program to kick before it got tired Smile

great job! You kick ass! Very Happy

Author:  Martin [ Fri Mar 21, 2003 8:50 pm ]
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Just curious, where did you learn how to do this? The closest thing that I can muster to this is raycasting

Author:  Catalyst [ Sat Mar 22, 2003 12:40 pm ]
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i figured out the perspective crap myself, and the lighting isnt true lighting, its distance based

Author:  Tony [ Sat Mar 22, 2003 12:54 pm ]
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hey Catalyst,

it would be great if you could share some of that code with us. Atleast explain the basics of how it's done Very Happy

Author:  Catalyst [ Sat Mar 22, 2003 1:08 pm ]
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ill release and earlier version of then engine, one without the frills, such as vsd and lighting

Author:  Prince [ Thu Mar 27, 2003 5:31 pm ]
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being relatively new to turing and not having skills nearly close to do anything like this i jus wanna kno... wat grade r yall in? and how the hell did u all get so good?

Author:  Homer_simpson [ Sun Mar 30, 2003 12:17 am ]
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HOOOOOOOOOOOOOOOOOOLY SHIT! Shocked
This is amazing... i never thought u could make a 3d engine using turing.
great job man 8)

Author:  Homer_simpson [ Sun Mar 30, 2003 5:59 pm ]
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here's an object i made it has alot more polygons than the ship (720).
can u shade object with this many polygons as well?! Question

Author:  Catalyst [ Sun Mar 30, 2003 7:16 pm ]
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whres the object?
it will run slower since the ship only had 142 polys but it will run

Author:  Homer_simpson [ Mon Mar 31, 2003 5:02 pm ]
Post subject:  =(

i guess we cant make a high quality 3d game using turing then Crying or Very sad

Author:  Martin [ Mon Mar 31, 2003 11:02 pm ]
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Sure you can.

First, write and compile a directX c++ program.

Then, write a turing program that does the following

code:
put Sys.Exec("MyCPPGame.exe")

Author:  Dan [ Mon Mar 31, 2003 11:07 pm ]
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Darkness wrote:
Sure you can.

First, write and compile a directX c++ program.

Then, write a turing program that does the following

code:
put Sys.Exec("MyCPPGame.exe")


ROFL, i guse you can wire anything in turing

Author:  Homer_simpson [ Tue Apr 01, 2003 8:46 am ]
Post subject:  lmao

Sounds easy... why dont you try to do it?! Laughing


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