Computer Science Canada limits in games |
Author: | metal_hed [ Sat Mar 13, 2004 10:40 pm ] |
Post subject: | limits in games |
i built an etch-a-sketch game and u want to know how to set a limit the line can goto...like a boarder. |
Author: | Tony [ Sat Mar 13, 2004 10:44 pm ] |
Post subject: | |
you compare current position to 0,0 and maxx,maxy to see if you're still inside the boarder or not |
Author: | AsianSensation [ Sat Mar 13, 2004 11:35 pm ] |
Post subject: | |
or you could use whatdotcolor. (I'm only filling in for dodge here ) |
Author: | jonos [ Sun Mar 14, 2004 1:55 pm ] |
Post subject: | |
you can't keep the mouse in the run window in turing (at least im pretty sure), but you can make it so it doesn't draw outside of the border: if mousex >= maxx or mousex <= 0 or mousey >= maxy or mousey <= 0 then don't draw anything else let the person draw something end if |
Author: | the_short1 [ Mon Mar 15, 2004 7:50 pm ] |
Post subject: | |
for whatdotcolor (since nonoen release explained) draw a border around to outside.. drawbox (0,0,maxx,maxy,color of your choice) then if whatdotcolor (the position of the line) = the color above U hit wall... else u can keep going try to make that color of border something realy unique like maybe 155 or something... see my color chart HERE for full color list http://www.compsci.ca/v2/viewtopic.php?t=3782&highlight= |