Computer Science Canada [source] Metaballs |
Author: | Catalyst [ Fri Mar 12, 2004 12:39 am ] | ||
Post subject: | [source] Metaballs | ||
An implementation that went from idea to finish in 12 minutes go me
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Author: | jonos [ Fri Mar 12, 2004 12:41 am ] |
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wow, once again, thats some pretty amazing shite. always interactive, always cool. go catalyst |
Author: | Tony [ Fri Mar 12, 2004 12:44 am ] |
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is this suppost to happen? |
Author: | Catalyst [ Fri Mar 12, 2004 7:27 am ] |
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ya the algorithm was a bit buggy fixed;updated source posted |
Author: | recneps [ Fri Mar 12, 2004 2:38 pm ] |
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Im confused as to how it works and what it is :/ |
Author: | jonos [ Fri Mar 12, 2004 3:17 pm ] |
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you have to drag around the balls and when they come close together they kindof join, ive neverheard of meta balls but that is what hte prog does, im gonna study it, catalyst's code is awesome and good to learn from |
Author: | Catalyst [ Fri Mar 12, 2004 3:37 pm ] |
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metaballs are a way to represent blobby objects for each element (there can be varying amounts of precision) the sum of gravity-like equations (one for each ball) is computed. If the final value is over the threshold it is "inside" the metal ball and is drawn, otherwise it is not |
Author: | the_short1 [ Sun Mar 14, 2004 6:49 pm ] |
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neat stuff... i guess since us programemrs are on spring break we got lots of time to do these kinda things.... cool stuff.. |
Author: | zylum [ Sun Mar 14, 2004 8:35 pm ] |
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pretty nice! i think this deserves bits.. +50 -zylum |
Author: | Homer_simpson [ Sun Mar 14, 2004 11:02 pm ] |
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nice +bits i'm guessing u got this implemented in yer engine too! 8) |