Computer Science Canada AI help please |
Author: | Walker [ Wed Mar 10, 2004 8:41 pm ] |
Post subject: | AI help please |
I have to makea dice based game for class and am thinking of attempting a simple version of warhammer, and while i can make a multiplayer version(as in no ai) how would one make an ai, I thinking im going to make it so that it compared values of certain squares ( liek its archers would head for the grid postions with a high A value(for archer value and so on)but my problem is how to make it realize now it cant run through walls and using its archers at melee range is a bad idea and so on, right now the only thing i can think of it making it so that at the begging of every turn the ai checks in a radius around each of its units and makes them move towards the space ith the highest value. Has any one ever attempted a game like this before and if so how did they amke their ai work??? |
Author: | Cervantes [ Wed Mar 10, 2004 8:56 pm ] |
Post subject: | |
I've never heard of a warhammer game in turing. It would be a very hard program to make. Have you done the multiplayer version yet? anyways, theres a thread on simple AI in the General programming forum, you can check that out for basci AI ideas. |
Author: | Walker [ Wed Mar 10, 2004 9:07 pm ] |
Post subject: | |
Thank you,, do the fourm members here mind being beta testers in about a week or so? |
Author: | Cervantes [ Wed Mar 10, 2004 9:12 pm ] |
Post subject: | |
I'd say most will offer to help you test. I, for one, will help. |