Computer Science Canada I'm writing a choose your own adventure game, delays too short or long, continue when hasch? |
Author: | BlackCoyote [ Wed Nov 15, 2017 10:06 am ] | ||
Post subject: | I'm writing a choose your own adventure game, delays too short or long, continue when hasch? | ||
Hello, great community! I'm trying to make the user be able to read everything displayed in my choose your own adventure game, I don't want to delay for too long as if they are fast readers, it can be too slow, and I don't want it to be too fast for the slow readers. Would I be able to create a variable that would continue to the next piece of the program using hasch or somthing? Like they push enter to continue kind of thing. Any help would be much appreciated! I have tried editing all of my delays to make the user be able to read the text on the screen instead of it jumping. For example: There is more above but this is the main problem where this would come in handy. %Right before the cls it goes to fast to read. That's why I was hoping for a continue with enter kinda thing.
Turing Version 4.1 |
Author: | Insectoid [ Sat Nov 18, 2017 8:22 pm ] |
Post subject: | RE:I\'m writing a choose your own adventure game, delays too short or long, continue when hasch? |
You can enter a loop does nothing but exit when a key is pressed. |
Author: | BlackCoyote [ Mon Nov 20, 2017 9:07 am ] |
Post subject: | RE:I\'m writing a choose your own adventure game, delays too short or long, continue when hasch? |
True. I will try that and see if that works. |