Computer Science Canada Font.Draw not drawing text above sprite? |
Author: | Tasty Pastry [ Wed Jun 07, 2017 6:43 pm ] | ||
Post subject: | Font.Draw not drawing text above sprite? | ||
I'm making a game in turing, and I have a textbox sprite that im using for my textbox (obviously). However when I use Font.Draw it seems to be drawing it behind the sprite, although the the sprite is at layer 0. How do I fix this?
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Author: | Insectoid [ Wed Jun 07, 2017 7:59 pm ] |
Post subject: | RE:Font.Draw not drawing text above sprite? |
Non-sprites are considered to be at layer 0. A sprite with a negative height will be drawn under non-sprites. |
Author: | Tasty Pastry [ Wed Jun 07, 2017 8:07 pm ] |
Post subject: | Re: RE:Font.Draw not drawing text above sprite? |
Insectoid @ Wed Jun 07, 2017 7:59 pm wrote: Non-sprites are considered to be at layer 0. A sprite with a negative height will be drawn under non-sprites.
Yes but then the sprite is just drawn behind the background. I think this may help but the text flashes right before going under the box. |
Author: | Insectoid [ Wed Jun 07, 2017 8:09 pm ] |
Post subject: | RE:Font.Draw not drawing text above sprite? |
Then your only other option is to make your text a sprite so it can have a layer, or stop using sprites entirely. Sprites only really work well when everything is a sprite. Mixing them with raw text/images is a bad idea. |
Author: | Tasty Pastry [ Wed Jun 07, 2017 8:37 pm ] |
Post subject: | Re: RE:Font.Draw not drawing text above sprite? |
Insectoid @ Wed Jun 07, 2017 8:09 pm wrote: Then your only other option is to make your text a sprite so it can have a layer, or stop using sprites entirely.
Sprites only really work well when everything is a sprite. Mixing them with raw text/images is a bad idea. How would I make my text a sprite? Would it work with my typrewiter proc? |
Author: | Insectoid [ Thu Jun 08, 2017 4:49 am ] |
Post subject: | RE:Font.Draw not drawing text above sprite? |
It's possible, but really messy and slow. You could draw the text, then save it to an image with pic.screensave, then load that image as a sprite. Or just stop using sprites, which is the solution I recommend and which will teach you much more valuable lessons. |