Computer Science Canada Can't make my car move |
Author: | Psyberius [ Sat Apr 09, 2016 5:53 pm ] |
Post subject: | Can't make my car move |
What is it you are trying to achieve? So im trying to make a car move that i created on my own, i have tried everything from for statements to loop's NOTHING works What is the problem you are having? I can't get my car to move Describe what you have tried to solve this problem Looked on the internet and this website, iv tried loop 's and for 's but nothing works Post any relevant code (You may choose to attach the file instead of posting the code if it is too long) View.Set ("offscreenonly") proc car (var x : int) Draw.Oval (60, 50, 30, 30, black) Draw.Oval (200, 50, 30, 30, black) Draw.Oval (60, 50, 15, 15, black) Draw.Oval (200, 50, 15, 15, black) Draw.Line (90, 50, 170, 50, black) Draw.Line (230, 50, 250, 50, black) Draw.Line (250, 50, 250, 100, black) Draw.Line (250, 100, 220, 100, black) Draw.Line (220, 100, 170, 130, black) Draw.Line (170, 130, 70, 130, black) Draw.Line (70, 130, 40, 100, black) Draw.Line (40, 100, 10, 100, black) Draw.Line (10, 100, 10, 50, black) Draw.Line (10, 50, 30, 50, black) Draw.Fill (60, 50, blue, black) Draw.Fill (80, 50, black, black) Draw.Fill (200, 50, blue, black) Draw.Fill (220, 50, black, black) Draw.Line (170, 130, 170, 90, black) Draw.Line (170, 90, 120, 90, black) Draw.Line (120, 90, 120, 130, black) Draw.Fill (130, 100, 52, black) Draw.Oval (155, 110, 10, 10, 64) Draw.Fill (155, 110, 65, 64) Draw.Fill (180, 90, 40, black) Draw.Oval (160, 110, 2, 2, black) Draw.Fill (160, 110, black, black) end car var x := 60 loop car (x) View.Update delay (5) exit when x > 550 cls x += 1 end loop Please specify what version of Turing you are using 4.1.1 |
Author: | lordroba [ Sun Apr 10, 2016 12:38 am ] | ||
Post subject: | Re: Can't make my car move | ||
If you are trying to make something move in 2D space you need to somehow change the values of an object's 'X' and 'Y' coordinates. You can start by adding the 'x' value from your loop to the x coordinate of your lines and ovals. Just remember that the lines have two x values so you need to add it in two spots if you want to keep that length of the line constant. Here's an example
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