Computer Science Canada Bomberman |
Author: | Newfder [ Thu Mar 04, 2004 4:30 pm ] |
Post subject: | Bomberman |
Here is my bomberman type program, the collision detection is a bit off, but it's not too bad Controls: Player 1: IJKL to move, U to lay a bomb Player 2: WASD to move, q to lay a bomb |
Author: | white_dragon [ Thu Mar 04, 2004 5:08 pm ] |
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now tis is da sickest program!!!!! even though i already seen it before............................u know me.......................i'm known as many names Newfder.....................i'm also known as ![]() ![]() ![]() ![]() |
Author: | white_dragon [ Thu Mar 04, 2004 5:11 pm ] |
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someone write an AI for tis!!!!!!!!! it be soooooooooooo much more fun!!!!!!!!!!!!!!!! i'd ask Newfder to but......................he just won't waist his talent on it! lol |
Author: | Tony [ Thu Mar 04, 2004 5:16 pm ] |
Post subject: | |
eh ![]() ![]() ![]() use Input.KeyDown, there's a tutorial on it available also collision detection seems off... and map file is really messy... should try reading "map" file Quote: wwwww w.......w w...w..w w.......w wwwww |
Author: | white_dragon [ Thu Mar 04, 2004 5:19 pm ] |
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i tried to tell him in skool........... he just wouldn't listen...........he could learn anything in turing in like....2 minutes tops........just didn't wanna |
Author: | Newfder [ Fri Mar 05, 2004 4:42 pm ] |
Post subject: | |
Like white_dragon said, i'm just too lazy. I learned Input.KeyDown, but didn't bother changing it. Oh, and if someone wants to write an AI for it, go ahead. |
Author: | Homer_simpson [ Fri Mar 05, 2004 6:11 pm ] |
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i would write one if i knew what bomber man exactly is and how the game works... |
Author: | Tony [ Fri Mar 05, 2004 7:09 pm ] |
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i belive that in the original bomberman your're in a maze full of solid and breakable walls. You lay bombs that go off with a timer that could blow up weak walls and other players within range. The objective is to kill other players. |
Author: | the_short1 [ Fri Mar 05, 2004 9:25 pm ] |
Post subject: | |
....ummm... when i play it all i see is white.,... i removed all delays trying to speed up... but after 2 min.... i only saw a bit of stuff.... also... not everyone has 1000x700 resolution... so maybe think of bringing it down to 800x600.... and after about one minute.. i got a array subscript out of range error... so try unziping your file to a totaly new location and try it yourself... i dont know.... i have new version of turing.... maybe thats it.. Wicked program of what i can see in code... took you ltos of work.... 600 lines... nice.. |
Author: | LJ [ Sat Mar 06, 2004 8:12 pm ] |
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Cool game Newfter!! I think you know who I am... ![]() |
Author: | Jodo Yodo [ Sat Mar 06, 2004 10:12 pm ] |
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Does the bomb actually explode? |
Author: | Newfder [ Sun Mar 07, 2004 9:32 pm ] |
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Yes, the bomb does actually explode, most of the time... |
Author: | GoHabs [ Mon Mar 08, 2004 3:50 pm ] |
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Hey Dudes. hey whitedragon/stumpy. hey LJ. Hey Newfder. Damn Newfie. just joking please dont get mad... ![]() ![]() ![]() |
Author: | SuperGenius [ Sun Mar 14, 2004 4:04 pm ] |
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GoHabs, why dont you make use of the excellent tutorials on this site... you need them |
Author: | Paul [ Sun Mar 14, 2004 5:37 pm ] |
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I remeber the old bomberman games where there is a bigger blast radius that is restricted in a maze, in this game, it would be pretty hard to win. |
Author: | SuperGenius [ Mon Mar 15, 2004 2:59 pm ] |
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yes... in the bomberman on NES it used a grid system, and the bomb's blast radius would be two squares up, down, left, right in a " + ". The baddies would also act like an unexploded bomb was a wall and then would not walk through it. |