Computer Science Canada starting my final project... |
Author: | zylum [ Fri Feb 27, 2004 6:51 pm ] |
Post subject: | starting my final project... |
since i've been bored lately and havent thought of a cool program to make, i decided to start on my final project... im going to make a multiplayer capture the falg/2d shooter/tag type game.... heres what i have so far... source are there any bugs that need to be fixed??? - zylum |
Author: | Cervantes [ Fri Feb 27, 2004 7:05 pm ] |
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wow that's pretty good. as far as I can tell the collisions and everything are flawless. Nice, neat code too ![]() |
Author: | Tony [ Fri Feb 27, 2004 8:33 pm ] |
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looks like it will turn out to be an awesome game 8) |
Author: | Andy [ Fri Feb 27, 2004 8:43 pm ] |
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nsns but y does it "lag" when i back up? |
Author: | Tony [ Fri Feb 27, 2004 11:23 pm ] |
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i dont think it "lags"... you just move slowler when you run backwards then overwise... just makes the game that much more realistic ![]() |
Author: | Paul [ Fri Feb 27, 2004 11:42 pm ] |
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Very nice, you might wanna make it a bit bigger though, some ppl would prolly not see it that well. |
Author: | zylum [ Sat Feb 28, 2004 1:38 am ] | ||||
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thanks for the comments... here is an updated version and a level editor.... map editor:
updated version which works with user made maps:
-zylum |
Author: | recneps [ Sat Feb 28, 2004 10:15 am ] |
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The collision is a little messed :\ ( idid random) |
Author: | Cervantes [ Sat Feb 28, 2004 12:47 pm ] |
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are you talking about collision in the first one he posted or this last one. I've only looked at the first one and the collision is flawless for me |
Author: | recneps [ Sat Feb 28, 2004 4:49 pm ] |
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The second ones he posted ![]() |
Author: | Tony [ Sat Feb 28, 2004 5:54 pm ] |
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plz try to upload the code as an attachment if you have a lot of it ![]() |
Author: | shorthair [ Sat Feb 28, 2004 6:22 pm ] |
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Well done , i like the effort you have put into this , that collision detection is way off in the second version , its almost as if it thinks its a different map , but great job anywhoo |
Author: | poly [ Sun Feb 29, 2004 10:17 am ] |
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yes i agree with everybody here, its pretty good (cant wait to see the final outcome), but collision is a bit messed up on the second version you posted. I would be walking around the blue area and all of a sudden it would act like there is a wall infront of me |
Author: | zylum [ Sun Feb 29, 2004 10:29 pm ] |
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hmm... thats odd. i havnt changed the collision detection at all... |
Author: | zylum [ Sun Feb 29, 2004 10:41 pm ] |
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oops, looks like i messed up the random map generator... heres an update for those of you who are interested... game engine map editor *sorry about posting that long source -zylum |
Author: | the_short1 [ Sat Mar 06, 2004 10:37 pm ] |
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zylum... ur gona be a Software Engineer RIte.>??? if not... ur retarded.. cuz u got skillz... good program....+ 4 bits hope to see the final version with AI and all... |
Author: | Jodo Yodo [ Sat Mar 06, 2004 10:58 pm ] |
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This is awesome! |