Computer Science Canada Refreshing Variables at a Constant Rate |
Author: | DaBigOne [ Sat Nov 23, 2013 12:39 pm ] |
Post subject: | Refreshing Variables at a Constant Rate |
What is it you are trying to achieve? I want to build a Pokemon game, that has a random battle starter What is the problem you are having? Since I'm using Rand.Int to start the battle, (if Rand.Int = 3 then the battle starts), I need the variable assigned to keep refreshing every time the user presses the up, down, left or right keys Describe what you have tried to solve this problem I've tried using View.Update, and I just can't seem to find any similar problems on the forums. Post any relevant code (You may choose to attach the file instead of posting the code if it is too long) %Pokemon Simulation %text and background color colorback (2) color (white) %battle generator randomize %declaration var chars : array char of boolean var momentumx : int := 315 var momentumy : int := 25 var randomizer : int := Rand.Int (1, 3) %background - grass proc grassBackground drawfillbox (0, 0, 640, 400, 2) end grassBackground %grass plants proc grass for i : 1 .. 26 by 2 for decreasing x : 385 .. 75 by 30 drawfilloval (15 * i, x, 10, 10, 47) end for end for end grass %battle starter proc startbattles if randomizer = 2 then locate (1, 50) put "Nothing yet, keep moving" delay (2000) end if if randomizer = 1 then locate (1, 50) put "Nothing yet, keep moving" end if if randomizer = 3 then locate (2, 55) put "There's a Pokemon!" end if end startbattles %button movements (keyboard shortcuts) proc keyboardmovement loop Input.KeyDown (chars) if chars (KEY_RIGHT_ARROW) then momentumx := momentumx + 30 end if if chars (KEY_UP_ARROW) then momentumy := momentumy + 30 end if if chars (KEY_LEFT_ARROW) then momentumx := momentumx - 30 end if if chars (KEY_DOWN_ARROW) then momentumy := momentumy - 30 end if %draw avatar drawfilloval (momentumx, momentumy, 5, 8, red) drawfilloval (momentumx, momentumy + 4, 5, 5, 130) delay (150) cls grass startbattles end loop end keyboardmovement %Main loop grass grassBackground keyboardmovement View.Update end loop Please specify what version of Turing you are using Turing 4.11 |
Author: | Insectoid [ Sat Nov 23, 2013 1:32 pm ] | ||
Post subject: | RE:Refreshing Variables at a Constant Rate | ||
View.Update only updates the graphics- it does nothing else (that you care about anyway).
How do you 'refresh' a variable? How did you assign its value the first time? Why don't you just do that again? If you want this to happen when the arrow keys are pressed, maybe you should put the 'refresh' line of code in the same spot where you check if the arrow keys are pressed. |