Hello there!
I'm not very experienced with turing yet, but I figured I would share the first three little programs I've made. Please, tell me what you think! If the code could be shortened or I've made an error, or something could in any way be improved on any of these programs, I'd love to hear it.
I'm now attempting to make a simple calculator, but I'm searching for other simple little projects to do to help expand my knowledge of the program. So feel free to suggest little projects I could tackle if you feel like it.
And I apologize for this thread being so long... I didn't know how else to put these up. >>;
Math Practice - A program that asks the user a simple math question, and will tell the user if the answer they give is right or wrong.
I did my best to work out the bugs with division... But there might still be something. Eheh.
Code: | var windowID := Window.Open ("graphics:300;200")
%-----PROCEDURES-----%
procedure clear
for x : 0 .. maxx %Draws white lines across the screen from left to right to clear it
delay (1)
Draw.Line (x, 0, x, 160, white)
end for
end clear
procedure add
delay (500)
var y : int
var a : int := Rand.Int (1, 20)
var b : int := Rand.Int (1, 20)
var input : string
Text.Locate (4, 1)
put a, " + ", b, " = " ..
loop
get input
if strintok (input) then
y := strint (input)
exit
else
put "That's not a number!"
delay (2000)
clear
Text.Locate (4, 1)
put a, " + ", b, " = " ..
end if
end loop
if y = a + b then
put "Correct!"
else
put "Incorrect... The answer was ", a + b
end if
delay (2000)
clear
end add
procedure subtract
delay (500)
var y : int
var a : int := Rand.Int (1, 20)
var b : int := Rand.Int (1, 20)
var input : string
loop
if a < b then
a := Rand.Int (1, 20)
b := Rand.Int (1, 20)
elsif a >= b then
exit
end if
end loop
Text.Locate (4, 1)
put a, " - ", b, " = " ..
loop
get input
if strintok (input) then
y := strint (input)
exit
else
put "That's not a number!"
delay (2000)
clear
Text.Locate (4, 1)
put a, " - ", b, " = " ..
end if
end loop
if y = a - b then
put "Correct!"
else
put "Incorrect... The answer was ", a - b
end if
delay (2000)
clear
end subtract
procedure multiply
delay (500)
var y : int
var a : int := Rand.Int (0, 12)
var b : int := Rand.Int (0, 12)
var input : string
Text.Locate (4, 1)
put a, " x ", b, " = " ..
loop
get input
if strintok (input) then
y := strint (input)
exit
else
put "That's not a number!"
delay (2000)
clear
Text.Locate (4, 1)
put a, " x ", b, " = " ..
end if
end loop
if y = a * b then
put "Correct!"
else
put "Incorrect... The answer was ", a * b
end if
delay (2000)
clear
end multiply
procedure divide
delay (500)
var y : real
var input : string
var a : int := Rand.Int (1, 12)
var b : int := Rand.Int (1, 12)
var c : real := a / b + 0.01
loop
if a < b then
a := Rand.Int (1, 12)
b := Rand.Int (1, 12)
elsif a >= b then
exit
end if
end loop
loop
Text.Locate (4, 1)
put a, " ? ", b, " = " ..
get input
if strrealok (input) then
y := strreal (input)
exit
else
put "That's not a number!"
delay (2000)
clear
delay (500)
end if
end loop
if y >= a / b and y <= c then
put "Correct!"
elsif y = a / b then
put "Correct"
elsif y < a / b or y > c then
put "Incorrect... The answer was ", a / b
end if
delay (2000)
clear
end divide
%----------------------%
%-----MAIN PROGRAM-----%
%----------------------%
var random : int
var font1 : int
%-----HEADER-----%
font1 := Font.New ("comicsans:17")
Font.Draw ("Math Practice", 10, 175, font1, black)
Draw.Box (5, 170, 153, 195, black)
loop
randint (random, 1, 4)
if random = 1 then
add
elsif random = 2 then
subtract
elsif random = 3 then
multiply
elsif random = 4 then
divide
end if
end loop |
Guess The Number - A very simple game that asks the user to guess a number between 1 and 10. If the user doesn't guess right on the first try, the program will tell them whether they need to guess higher or lower. It generates a new number every play through, and you can either quit or choose to play another round after each guessed number.
I was thinking of limiting how many guesses you have before you fail somehow... perhaps using a for loop? What do you think?
Code: | var windowID := Window.Open ("graphics:500;500")
%-----VARIABLES-----%
var input : string
var x : int
var yesno : string
%-----PROCEDURES-----%
procedure clear
for a : 0 .. maxx %Draws white lines across the screen from left to right to clear it.
delay (1)
Draw.Line (a, 0, a, maxy, white)
end for
end clear
%-----MAIN PROGRAM-----%
loop
var font1 : int
font1 := Font.New ("comicsans:17")
Font.Draw ("Guess the Number!", 10, 475, font1, black)
Draw.Box (5, 468, 215, 497, black)
var n : int := Rand.Int (1, 10) % Generates the number that the user is trying to guess
Text.Locate (5, 1)
put "Guess the number! It's between 1 and 10..."
loop
loop
get input
if strintok (input) then
x := strint (input)
exit
else
put "That's not a number!"
delay (1000)
clear
Text.Locate (5, 1)
put "Guess the number! It's between 1 and 10..."
end if
end loop
if x = n then
put "Congratulations! You guessed correctly!"
exit
elsif x > n then
put "Hmmm... You should try guessing lower..."
elsif x < n then
put "Not quite... You should guess higher."
end if
end loop
delay (1000)
put ""
put "Play again? y/n"
get yesno
%-----Determines whether to run the program again or not-----------------------------------------
if yesno = "n" then % result if use chooses not to play again
put ""
put "You have chosen to quit... Bye!"
delay (1000)
exit
elsif yesno = "y" then % result if user chooses to play again
put ""
put "You have chosen to play again! Yay!"
delay (1000)
clear
else % Forces user play again if they do not enter either a 'y' or a 'n'
put ""
put "I'm gonna take that as a play again..."
delay (1000)
clear
end if
end loop
Window.Close (windowID) |
Paint Rip-Off - This program lets you draw lines within the bordered area. You can pick from a few different pencil colours and sizes for your drawing, and clear the canvas if you for some reason wish to murder your obviously beautiful creation.
Man did this one ever take some figuring out... And I know it doesn't have all the tools MS Paint has, I just couldn't think up a better name for it.
Code: | %-----VARIABLES-----%
var windowID := Window.Open ("graphics:500;400")
var x, y, x2, y2, x3, y3, button, count, LineColour, LineThickness : int
LineColour := 7
LineThickness := 2
var mode : string := "pencil"
View.Set ("graphics")
buttonchoose ("multibutton")
%-----PROCEDURES-----%
procedure ColourPicker
Mouse.Where (x3, y3, button)
if x3 < 30 and x3 > 20 and y3 < 270 and y3 > 260 and buttonmoved ("downup") then
LineColour := 7
elsif x3 < 30 and x3 > 20 and y3 < 290 and y3 > 280 and buttonmoved ("downup") then
LineColour := 12
elsif x3 < 30 and x3 > 20 and y3 < 310 and y3 > 300 and buttonmoved ("downup") then
LineColour := 32
elsif x3 < 30 and x3 > 20 and y3 < 330 and y3 > 320 and buttonmoved ("downup") then
LineColour := 10
elsif x3 < 30 and x3 > 20 and y3 < 250 and y3 > 240 and buttonmoved ("downup") then
LineColour := 31
end if
end ColourPicker
procedure clear
for a : 91 .. 579 %Draws white lines across the screen from left to right to clear it
delay (1)
Draw.Line (a, 41, a, 349, white)
end for
end clear
procedure QuitButton
Mouse.Where (x3, y3, button)
if x3 < 70 and x3 > 10 and y3 < 40 and y3 > 10 and buttonmoved ("downup") then
Window.Close (windowID)
end if
end QuitButton
procedure PencilSizePicker
Mouse.Where (x3, y3, button)
if x3 < 12 and x3 > 8 and y3 < 377 and y3 > 373 and buttonmoved ("downup") then
LineThickness := 2
elsif x3 < 33 and x3 > 27 and y3 < 378 and y3 > 372 and buttonmoved ("downup") then
LineThickness := 4
elsif x3 < 54 and x3 > 46 and y3 < 379 and y3 > 371 and buttonmoved ("downup") then
LineThickness := 6
elsif x3 < 75 and x3 > 65 and y3 < 380 and y3 > 370 and buttonmoved ("downup") then
LineThickness := 8
elsif x3 < 96 and x3 > 84 and y3 < 381 and y3 > 369 and buttonmoved ("downup") then
LineThickness := 10
end if
end PencilSizePicker
%----COLOUR PICKER-----%
Text.Locate (4, 1)
put "Colour:"
Draw.Box (20, 240, 30, 250, 7) % white (eraser)
Draw.FillBox (20, 260, 30, 270, 7) % black
Draw.FillBox (20, 280, 30, 290, 12) % red
Draw.FillBox (20, 300, 30, 310, 32) % blue
Draw.FillBox (20, 320, 30, 330, 10) % green
%-----PENCIL SIZE PICKER-----%
Text.Locate (1, 1)
put "Size:":30, "Left click to draw, right click to clear canvas."
Draw.FillOval (10, 375, 2, 2, 7) % size 1
Draw.FillOval (30, 375, 3, 3, 7) % size 2
Draw.FillOval (50, 375, 4, 4, 7) % size 3
Draw.FillOval (70, 375, 5, 5, 7) % size 4
Draw.FillOval (90, 375, 6, 6, 7) % size 5
%-----QUIT BUTTON-----%
Text.Locate (24, 4)
put "Quit"
Draw.Box (10, 10, 70, 40, 7)
%----------------------%
%-----MAIN PROGRAM-----%
%----------------------%
Draw.Box (90, 40, 580, 350, 7) % Canvas Area
loop
count := 0
loop
count := count + 1
Mouse.Where (x2, y2, button)
if count = 1 then
x := x2
y := y2
end if
ColourPicker
PencilSizePicker
if button = 1 and x2 < 580 and x2 > 90 and y2 < 350 and y2 > 40 then
Draw.ThickLine (x, y, x2, y2, LineThickness, LineColour)
x := x2
y := y2
elsif button = 100 and x2 < 580 and x2 > 90 and y2 < 350 and y2 > 40 then
Draw.FillBox (85, 35, 585, 355, 31)
Draw.Box (90, 40, 580, 350, 7)
end if
exit when button = 0
QuitButton
end loop
end loop |
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