Computer Science Canada Lag in a game and other things |
| Author: | SAValkyrie [ Thu Dec 13, 2012 9:56 am ] |
| Post subject: | Lag in a game and other things |
What is it you are trying to achieve? Our group is making a bomberman turing game. It is working well but it is already really laggy. It would be awesome if anyone would be able to solve that problem. Also, I need some advice how to do character rotation, bomb collison etc. Thanks for help. Please specify what version of Turing you are using <Answer Here> |
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| Author: | Insectoid [ Thu Dec 13, 2012 3:51 pm ] | ||
| Post subject: | RE:Lag in a game and other things | ||
What is this code doing? |
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| Author: | SAValkyrie [ Thu Dec 13, 2012 9:01 pm ] |
| Post subject: | Re: Lag in a game and other things |
It updates the movement of the character... and it gives 0.01 sec of delay to it. Also, it clears the previous movement of the character. Isn't that right? |
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| Author: | DemonWasp [ Thu Dec 13, 2012 10:12 pm ] |
| Post subject: | RE:Lag in a game and other things |
In what exact order does it accomplish those things? |
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| Author: | SAValkyrie [ Thu Dec 13, 2012 11:04 pm ] |
| Post subject: | Re: Lag in a game and other things |
ummm... it delays the movement of the character for 0.01seconds and then shows me the updated coordinates of a picture and then it clears everything.. |
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