Computer Science Canada Bloons Tower Defense Game |
Author: | Doombomber [ Tue Jun 19, 2012 6:22 pm ] |
Post subject: | Bloons Tower Defense Game |
I made Bloons Tower Defense for a gr. 11 computer science project. |
Author: | Raknarg [ Tue Jun 19, 2012 10:57 pm ] |
Post subject: | RE:Bloons Tower Defense Game |
This is actually very well made. You seem to have put a lot of effort into graphics. How does your pathfinding work? Is it actually set on a grid or something? |
Author: | Beastinonyou [ Wed Jun 20, 2012 8:52 am ] |
Post subject: | Re: RE:Bloons Tower Defense Game |
Raknarg @ Tue Jun 19, 2012 10:57 pm wrote: This is actually very well made. You seem to have put a lot of effort into graphics. How does your pathfinding work? Is it actually set on a grid or something?
I believe the code for that starts at about line 1357, and has continuous if statements to determining the direction based on certain x/y co-ordinates along the path of the road. Very well done. My first impression was that you just took some Screen-Shots and used the UI; that's how similar they seemed. The grade 11 computer science class at my school that I visit occasionally is nowhere near producing a project such as a tower defense. They haven't even gone over arrays at all, and most of them are doing X's and O's as final projects (with great amounts of difficulty). |
Author: | Raknarg [ Wed Jun 20, 2012 8:23 pm ] |
Post subject: | RE:Bloons Tower Defense Game |
ah... Well, at least there's only one map eh? Yeah, see I don't think that the TD is too difficult, but it's a pretty massive undertaking. It takes a lot of work that most people aren't willing to do. |