Computer Science Canada

Bloons Tower Defense Game

Author:  Doombomber [ Tue Jun 19, 2012 6:22 pm ]
Post subject:  Bloons Tower Defense Game

I made Bloons Tower Defense for a gr. 11 computer science project.

Author:  Raknarg [ Tue Jun 19, 2012 10:57 pm ]
Post subject:  RE:Bloons Tower Defense Game

This is actually very well made. You seem to have put a lot of effort into graphics. How does your pathfinding work? Is it actually set on a grid or something?

Author:  Beastinonyou [ Wed Jun 20, 2012 8:52 am ]
Post subject:  Re: RE:Bloons Tower Defense Game

Raknarg @ Tue Jun 19, 2012 10:57 pm wrote:
This is actually very well made. You seem to have put a lot of effort into graphics. How does your pathfinding work? Is it actually set on a grid or something?

I believe the code for that starts at about line 1357, and has continuous if statements to determining the direction based on certain x/y co-ordinates along the path of the road.

Very well done. My first impression was that you just took some Screen-Shots and used the UI; that's how similar they seemed. The grade 11 computer science class at my school that I visit occasionally is nowhere near producing a project such as a tower defense. They haven't even gone over arrays at all, and most of them are doing X's and O's as final projects (with great amounts of difficulty).

Author:  Raknarg [ Wed Jun 20, 2012 8:23 pm ]
Post subject:  RE:Bloons Tower Defense Game

ah... Well, at least there's only one map eh?

Yeah, see I don't think that the TD is too difficult, but it's a pretty massive undertaking. It takes a lot of work that most people aren't willing to do.


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