Computer Science Canada Clearing the brick completely |
Author: | Velocity [ Thu Jan 12, 2012 10:19 am ] | ||
Post subject: | Clearing the brick completely | ||
What is it you are trying to achieve? when the ball hits the brick it clears it permanetly What is the problem you are having? i made the if statement and all that but when the ball hits the brick it flashes the clear and then redraws it, obvs cause its in a loop, but how do i make it so that it just stays deleted. im looking for an easy method. Describe what you have tried to solve this problem i dont exactly know how to go about doing it, i thought the redraw would work then i did it and it just flashes
Please specify what version of Turing you are using 4.1.1a |
Author: | Velocity [ Thu Jan 12, 2012 12:07 pm ] |
Post subject: | RE:Clearing the brick completely |
black is the color of my background thats why the new block will be black, but how would i go about executing this code in a proper way so that it doesnt flash, but just so that it goes away, what basic command or code structure do i need? |
Author: | Tony [ Thu Jan 12, 2012 1:32 pm ] |
Post subject: | RE:Clearing the brick completely |
instead of drawing a brick and then drawing over it, why not simply not draw the brick in the first place? |
Author: | chipanpriest [ Thu Jan 12, 2012 1:41 pm ] | ||||
Post subject: | Re: Clearing the brick completely | ||||
I already posted on your earlier thread but it probably works better here. If you have 10 bricks; for example, you could do this:
And when a brick gets hit you could do something like:
That's all I did for my space invaders. Hope it helps! |
Author: | Velocity [ Thu Jan 12, 2012 5:50 pm ] |
Post subject: | RE:Clearing the brick completely |
thank you soooo much it helped alot, i got it to work now, thank you all for the great help! |