Computer Science Canada Turing 4.0.5 |
Author: | Dan [ Mon Jan 19, 2004 11:30 am ] |
Post subject: | Turing 4.0.5 |
What you think about the updates? |
Author: | shorthair [ Mon Jan 19, 2004 3:12 pm ] |
Post subject: | |
Well i feel proud that it was made just for our school , it wasnt meant to be out fora another 4 months apparantly, i think its a great update , the joystick update really helped me out and the tell funcion ( reason why it was released) just made turing worth while for me |
Author: | Tony [ Mon Jan 19, 2004 5:36 pm ] |
Post subject: | |
its nice to know that updates are comming out even though its like once a year... this is like a way of saying Quote: "HoltSoft is still there, we're doing stuff... quit emailing us!"
but really its just same shit, different numbers... The update was mostly just a bunch of additional functions, most of which we already wrote ourselves at one point or other. Size and speed are still horrible and GUI is still difficult to implement. The only noticable update (other then some bug shorthair was apparently having) is View.UpdateArea which could be used for animation of only a part of the screen, and is likely to result in a tiny improvement of performance in animation heavy applications (such as games)... which is nice to know. |
Author: | ArchAngel16 [ Mon Jan 19, 2004 5:54 pm ] |
Post subject: | |
I WANT MY DEBUGGER BACK until the put the debugger back to tell me what I did wrong I dont want to use it. My school has kept using 3.1.1. for that simple reason ITS EASIER TO USE! -Arch |
Author: | Andy [ Mon Jan 19, 2004 5:56 pm ] |
Post subject: | |
do u want a copy of turing 3.11? if so pm me |
Author: | ArchAngel16 [ Mon Jan 19, 2004 6:00 pm ] |
Post subject: | |
BTW How do you skip over to a specific line of code in the program. I cant make my game work if you cant get back to the main menu. I just wish Turing loaded all the procedures before it did error testing that way I could run my stuff in a simple manner -Arch |
Author: | JayLo [ Mon Jan 19, 2004 6:13 pm ] |
Post subject: | |
use a procedure to fix that. |
Author: | ArchAngel16 [ Mon Jan 19, 2004 6:27 pm ] |
Post subject: | |
let me explain this MY PROBLEM LIES IN THAT PROCEDURES CANT OPEN ANYTHING CHRONOLOGICALLY AFTER THEM! So my games can never go back to the main menu. I want to know if there is a friggin command to go down in a program to a specific line in the code -Arch |
Author: | Tony [ Mon Jan 19, 2004 6:42 pm ] |
Post subject: | |
there's no such line well it's known as goto (VB has it, I know that much) but turing will not allow you to do some potentially "not safe" operations. |
Author: | ArchAngel16 [ Mon Jan 19, 2004 6:45 pm ] |
Post subject: | |
<< is suddenly pissed off. I guess my program will have no way shape or form of getting back to the main menu. 1 problem the money from 1 game is carried over to the next (meaning you lose your money) I had it working SOMEHOW before but it kinda got deleted (that was a months worth of work BTW and I'm trying to recreate it b4 wedensday) |
Author: | ArchAngel16 [ Mon Jan 19, 2004 7:07 pm ] |
Post subject: | |
If only turing read through the WHOLE program first it would make programming in it SOOOO much easier |
Author: | Andy [ Mon Jan 19, 2004 7:39 pm ] |
Post subject: | |
y dont u make everything into procedures and have a loop in ur main line and based on condition run each proc? |
Author: | ArchAngel16 [ Mon Jan 19, 2004 7:43 pm ] |
Post subject: | |
I use button for the player to navigate... I know thats not wise to do but hey it is my obly option my moron teacher wont accept it if you have to key in ALL your information |
Author: | zomg [ Wed Nov 17, 2004 12:42 pm ] |
Post subject: | |
is there a new turing coming out any time soon? cuz 4.0.5 has bin out since like 2002 or something just wondering |