Computer Science Canada Approach to Timer Animation |
Author: | Beastinonyou [ Wed Sep 28, 2011 2:25 pm ] |
Post subject: | Approach to Timer Animation |
Alright, I am going through ideas for extra tidbits to add my assignment, and I'm thinking of adding a Clock-Like Timer at the top of the screen, With a hand that starts at 0 (or 12 O'Clock), moves Clockwise inside the circle for the duration of a minute (or any specific time), and stop back at the beginning, which executes a "Time Expired" sorta thing. It's like in games, when you summon something, and there is a timer thing over the graphic of that summon, and when it's done, you can summon again. That's sorta the same thing. How would I approach making the hand of the clock / timer move around the circle, in relation to the duration of time? Also, what if it were a Square and not a circle? Thanks in Advance =) |
Author: | Tony [ Wed Sep 28, 2011 4:19 pm ] |
Post subject: | RE:Approach to Timer Animation |
there's a timemodule that will let you have all kinds of time-related functions. Certainly enough to construct cooldown timers (the term for what you are describing). The animations are pretty simple, in a way that if you are 10% into the cooldown, then you draw the animation that is 10% complete. E.g. 360 degrees * 10% == at 36 degree angle. |
Author: | Beastinonyou [ Thu Sep 29, 2011 9:51 pm ] | ||
Post subject: | Re: Approach to Timer Animation | ||
After some thinking and fiddling around, I found out a timer would not work well when you're supposed to be getting input at the same time (Intended to be a countdown til it skips the question, considering it's a math flash card game for an assignment) However, It is still useful I know how to work with Time.Elapsed, for my Final Project will surely need "Cooldown Timers".
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Author: | Tony [ Thu Sep 29, 2011 10:14 pm ] | ||
Post subject: | Re: Approach to Timer Animation | ||
Beastinonyou @ Thu Sep 29, 2011 9:51 pm wrote: After some thinking and fiddling around, I found out a timer would not work well when you're supposed to be getting input at the same time
If it's because of a technical reason, then you need to be using non-blocking IO, such as
and read input one character at a time. |