Computer Science Canada

Spacechute- 2D Platformer (not finished)

Author:  blaffypoo [ Sat Aug 27, 2011 5:10 pm ]
Post subject:  Spacechute- 2D Platformer (not finished)

Run in 1366 X 768 resolution

Author:  Raknarg [ Sat Aug 27, 2011 7:55 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

I seem to not be able to walk under platforms. I suggest this be changed.

Btw, nice choice of music, Tourney Setup from SSBM, thats a good one Razz

Author:  mirhagk [ Sat Aug 27, 2011 8:55 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

It was very difficult lol, or I just suck.

Author:  blaffypoo [ Sat Aug 27, 2011 9:14 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

You can't walk under the platform cause i coded it like that, I just need to put an image there to act as a barrier. How do like the game? Do you have any suggestions?

Author:  Raknarg [ Mon Aug 29, 2011 7:38 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

No, I couldn't figure out how to access the portal XD

Author:  mirhagk [ Mon Aug 29, 2011 11:22 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

Yeah it was confusing, you gotta go over top of it, then click on it.

Author:  blaffypoo [ Tue Aug 30, 2011 7:26 am ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

no you just wait in it for a couple seconds

Author:  Raknarg [ Tue Aug 30, 2011 3:19 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

I think you would benifit from not having to use your maximum jump.

Author:  blaffypoo [ Tue Aug 30, 2011 9:11 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

Sorry I don't know what you mean. Anyways, how do like the game itself???

Author:  Raknarg [ Thu Sep 01, 2011 10:53 am ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

The game itself is very well-done in my opinion, but my earlier comment I think should be implemented.

To clarify, what I mean is that if you hold on to your up key, or tap the up key, the jump is the same. I think you should have it so when you let go of the up key your character stops going up. You know wat I mean? that way you have more flexibility when you jump, and makes it much simpler to play.

Author:  blaffypoo [ Thu Sep 01, 2011 2:21 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

I understand now, how do you propose I implement that into the code?

Author:  Raknarg [ Thu Sep 01, 2011 8:20 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

You can do something like this:
Turing:

if vel > 0 and not circle ('w') then
     vel := (some negative number)
     grav := (some other negative number)
end if


Btw: not circle ('w') is valid syntax.

EDIT:
I just did it. After this:
Turing:

Input.KeyDown (circle)
                if circle ('w') and Ground = true then
                    vel := jump
                end if

I put in this:
Turing:

if vel > 0 and not circle ('w') then
                    vel := -4
                    grav := -0.6
                end if

Author:  blaffypoo [ Thu Sep 01, 2011 8:50 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

Most games you can only do your max jump you can't stop in the middle, the motion isn't realistic

Author:  Raknarg [ Fri Sep 02, 2011 12:58 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

Actually, it's not the case for 2D platformers. With those games, there are many cases where you only want to make a small, calculated jump instead of leaping. It's for flexibility, not for realisticness.

Anyways, thats just my opinion.

Author:  mirhagk [ Fri Sep 02, 2011 1:44 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

And actually the motion is VERY realistic. Jump right now. Now jump higher. A set in stone concrete jump height is very unrealistic. Yes in the case of the game, changing your jump height because of a new obstacle or something is a liberty you don't have in real life, but it's more realistic than a measurable jump height for each jump.

Author:  blaffypoo [ Fri Sep 02, 2011 4:31 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

Yah but the way raknarg coded it, it looked unrealistic like stopping yourself in mid-air. Do you have any other suggestions about the game mirhagk?

Author:  mirhagk [ Sat Sep 03, 2011 2:26 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

Well I hope that the first level isn't complete lol, cuz I can't go any farther.

I'd suggest putting a few more instructions into the instructions (for instance how to get into the level).

I'd also suggest a way of creating the levels outside of the code, so you can fill a text file with the level and load it up and be done.

Author:  blaffypoo [ Sat Sep 03, 2011 2:29 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

What do you mean??? There are 7 complete levels that all work (including Level 1). What do you mean you can't go any farther? I am also in the process of putting in more instructions and mapping through a text file.

Author:  Raknarg [ Sat Sep 03, 2011 4:48 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

well, when I collect all the coins I cannot advance. I just fall to my death, or land uselessly on the previous green platform.

Author:  blaffypoo [ Sat Sep 03, 2011 5:19 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

The coins have nothing to do with advancing. You just keep going right until you no longer sidescroll, but you actually move across the screen. Land on the ground at the end of the level and keep walking right, you will have beaten the level and will be sent to the shop to buy items with the coins you collected. You then exit the shop and are back at the level selection menu.

Author:  Raknarg [ Sat Sep 03, 2011 5:41 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

ok, that makes much more sense

Author:  blaffypoo [ Sat Sep 03, 2011 6:25 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

Wait you haven't tried the other levels yet?

Author:  blaffypoo [ Sat Sep 10, 2011 10:32 am ]
Post subject:  Re: Spacechute- 2D Platformer (not finished)

Updated Version
Pause Menu
Level 7 done
New Pics

Author:  blaffypoo [ Wed Jan 25, 2012 8:42 am ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

I am working on new levels and updates for the game. Any suggestions of things you would like to see implemented?

Author:  Raknarg [ Wed Jan 25, 2012 9:29 am ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

If it's been four months and you're working on the same game, I would recommend starting something else from scratch.

Author:  blaffypoo [ Wed Jan 25, 2012 5:50 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

I wasn't working on the game for about three months, just started working on it recently and wanted to see how far I could take it. However, do you have any suggestions for other game ideas that might be interesting?

Author:  Raknarg [ Wed Jan 25, 2012 9:19 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

My opinion? Take a known board game and try to turn it into code like I'm doing atm

Author:  blaffypoo [ Thu Jan 26, 2012 1:11 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

I posted a really good yahtzee game I made recently. You should try it out the post is called turing yahtzee.

Author:  Raknarg [ Thu Jan 26, 2012 2:05 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

Yeah? I'll lok into that. However, more complex than that. For instance, what I'm doing right now is a game Called pandemic. It's like risk in how everything is coneected and stuff, but its about curing a virus.

Author:  blaffypoo [ Thu Jan 26, 2012 7:35 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

I'm going to be starting Java in Gr 11 AP compsci soon so I'm not going to start any new projects right now. Maybe I'll post some of my older work.

Author:  Raknarg [ Thu Jan 26, 2012 8:15 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

Why don't you do both at the same time?

Author:  blaffypoo [ Fri Jan 27, 2012 1:02 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

I don't want to get confused between the lanuguages especially when I'm just starting out.

Author:  Raknarg [ Fri Jan 27, 2012 7:05 pm ]
Post subject:  RE:Spacechute- 2D Platformer (not finished)

I think you'll fond that in a lot of cases, they are very similar. They're worded differently, but it's all structured the same


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