Computer Science Canada 3d graphics and basic collision detection fps; proof of concept |
Author: | nick_ok [ Sat Jul 30, 2011 11:56 pm ] |
Post subject: | 3d graphics and basic collision detection fps; proof of concept |
Hey this is a very basic fps attempt i made a year back. It is really more of a proof of concept than it is a game as it is really no fun to play at all and has many bugs. It is also unbelievably unorganized and eligible. but still interesting to fool around with. just thought i should throw it out to compsci to see what the world thinks. here you go |
Author: | mirhagk [ Sun Jul 31, 2011 12:29 am ] |
Post subject: | RE:3d graphics and basic collision detection fps; proof of concept |
My turing doesn't understand pic.DrawSpecial. Wish I could try it out tho. |
Author: | Zren [ Sun Jul 31, 2011 1:51 am ] |
Post subject: | RE:3d graphics and basic collision detection fps; proof of concept |
Your variable names... What thee fuck. Nice menu. Bravo on getting it to run sans external resources. Having separate procedures for each letter of the alphabet and a few symbols, that's no good. Grats on slightly making a 3D FPS work without reseting / hiding the mouse. It's ruddy terrible gameplay, but grats. |
Author: | SNIPERDUDE [ Sun Jul 31, 2011 11:59 am ] |
Post subject: | Re: RE:3d graphics and basic collision detection fps; proof of concept |
mirhagk @ July 31st 2011, 12:29 am wrote: My turing doesn't understand pic.DrawSpecial. Wish I could try it out tho.
Turing 4.1 does, and still compiles fine (as compared to 4.1.1 or 4.1.1a) |