Computer Science Canada Pacman vs Random Debris |
Author: | JumpingLimaBean [ Thu Jun 09, 2011 3:34 am ] |
Post subject: | Pacman vs Random Debris |
Im kind of a new to turing i just know the basics. I have 2 weeks to do a turing project. I am stuck on a few options. I can create a 2 player game where you dodge random debris(cricles) bouncing off the walls of your turing window, if you get hit the other player gets a point. It goes up to 5. OR I can create a pacman game but smaller but it will be hard to make me be able to eat all of the little yellow circles + the special ones that make the ghosts run away from you. Also hard to make the ghosts follow you. OR I can make a 2 player game of tag. You are it and you chase after the other player and if you tag him you get 1 point. The other player is then "IT" and he has to try to tag you. The winner is first to 7 points or most points at time limit. (Possible)- i can create pong but a few people in my class already are, so this is not a good option I am really new, so im looking for a fun game not too basic, that will be sligthly easy to make by following turing tutorials on this website or just the basics with some assistance. { i will check this thread at school today} ~ bye |
Author: | Raknarg [ Thu Jun 09, 2011 9:35 am ] |
Post subject: | RE:Pacman vs Random Debris |
The tag is relative;y easy. If you're looking for a simple project, that would be one to go with. Also, if you wanted another idea, I made a form of mastermind in my grade 10 class and it got me top marks. It's simple, it's just a logic problem, basically. You could try that too. |
Author: | Tony [ Thu Jun 09, 2011 10:53 am ] |
Post subject: | RE:Pacman vs Random Debris |
@JumpingLimaBean -- your best bet is to pick a project that you can expand upon. You are much better off having a simple project finished, than a complicated project that "almost works, but doesn't". Have something (anything) working first, save a backup copy of it, then start adding features (health, powerups, timers, points, whatever). |