Computer Science Canada

Tron

Author:  crossley7 [ Sun Jun 05, 2011 9:31 am ]
Post subject:  Tron

This is a game I worked on a few months ago before I switched over completely to c++ (had been too lazy to learn a c++ graphics library before this). It has 4 difficulties of basic AI and a few cool things done with GUI.

Don't tell me that the AI sucks because I know it does. At one point I had it almost impossible to beat, but it was really boring because it would basically go right against the edge ALL of the time and it really wasn't fun to play against

Author:  Badsniper [ Sun Jun 05, 2011 11:24 am ]
Post subject:  Re: Tron

Well, at lease you have AI (Though your novice setting as basically me moving forward and then up, and the AI just moves in a square, killing itself.

It's pretty good. I would suggest a better menu though.

Author:  crossley7 [ Sun Jun 05, 2011 3:24 pm ]
Post subject:  RE:Tron

I probably did it in about a week or less so that I would make my teacher happy while I was learning how to do c++ and contest questions the rest of the semester. The 4 levels were me basically starting with absolute basic (horrendous) AI and slowly building to a capable AI by upgrading simple downfalls to the previous version that if it didn't make it interesting would probably be undefeated or close to it. If I didn't force the AI to turn (as I hadn't originally) the game would be really boring and repetitive once you figure out how you beat it every time. The first semi competent AI is the medium level but as a whole the AI is defensive and basically waits for you to screw yourself over. before it does


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