Computer Science Canada Issues with whatdotcolor in platformer |
Author: | Tsa [ Sun May 29, 2011 12:17 pm ] | ||
Post subject: | Issues with whatdotcolor in platformer | ||
What is it you are trying to achieve? Create a simple platform game. What is the problem you are having? I am trying to use whatdotcolor in order to make sure the shape can only jump when it is in the air. Describe what you have tried to solve this problem Read a few tutorials on whatdotcolor as well as trying to change the whatdotcolor locations. I have also used put velocityY so that I am almost certain the issue is around whatdotcolor. Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
Please specify what version of Turing you are using 4.1.1 |
Author: | goroyoshi [ Mon May 30, 2011 6:07 pm ] |
Post subject: | RE:Issues with whatdotcolor in platformer |
you use the color detection after the cls |
Author: | Tsa [ Tue May 31, 2011 9:19 am ] |
Post subject: | Re: Issues with whatdotcolor in platformer |
Thank you for pointing that out, I ended up restarting my program and kept in mind the placement of whatdotcolour and now everything is working! |