Computer Science Canada

Sprites in turing!!

Author:  munt4life [ Sun May 15, 2011 8:15 am ]
Post subject:  Sprites in turing!!

Does anyone have a sample code of how i can move a sprite, ive been trying forever and have been confused Razz

Author:  tyuo9980 [ Sun May 15, 2011 12:02 pm ]
Post subject:  Re: Sprites in turing!!

well assign it a x and y coord and modify them according to which keypress.

Author:  munt4life [ Sun May 15, 2011 4:22 pm ]
Post subject:  RE:Sprites in turing!!

i tried something like


var x := Pic.FileNew("left1.bmp")

var chars : array char of boolean
loop
Input.KeyDown (chars)
if chars (KEY_RIGHT_ARROW) then
x:=x+5
end if
if chars (KEY_LEFT_ARROW) then
x:=x-5
end if
Pic.Draw(x,100,50,picMerge)
delay(10)
cls

end loop

Author:  Raknarg [ Sun May 15, 2011 4:36 pm ]
Post subject:  RE:Sprites in turing!!

That's not quite how it works.
Turing:

var x := Pic.FileNew("left1.bmp")

That's assigning x to that picture's ID. Its not the number you want to adjust. Instead, assign the 100 to x. 100 is the x position, which im assuming you're trying to change.

Author:  munt4life [ Sun May 15, 2011 7:29 pm ]
Post subject:  RE:Sprites in turing!!

ok so if i assign x to 100, how would the picture move?
do i say left1.bmp :=left1.bmp+5 or something of that sort

Author:  Tony [ Sun May 15, 2011 7:34 pm ]
Post subject:  RE:Sprites in turing!!

You "move" the picture by drawing it in a different spot. Please read the documentation (and examples used) -- Pic.FileNew, Pic.Draw

Author:  munt4life [ Sun May 15, 2011 7:46 pm ]
Post subject:  RE:Sprites in turing!!

aha i see thanks Very Happy


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