Computer Science Canada

Just Something Else About Circle Collision

Author:  Dragon20942 [ Sat Feb 26, 2011 11:34 am ]
Post subject:  Just Something Else About Circle Collision

What is it you are trying to achieve?
Now that I know how to do circle collision, is there a giant physics formula dictating the angles the circles bounce off of each other? I havent learned this in math, but i would like to know the relationships of angle, velocities, spin, etc. have on collision.

Author:  mirhagk [ Sat Feb 26, 2011 10:47 pm ]
Post subject:  RE:Just Something Else About Circle Collision

For the most part it's really just about calculating the normals, and mirroring the velocities on the normals. (for a circle this is that line that connects the two centers of the cicle)

Of course I'm not too sure about collisions, I just normally bounce the angles off in the above way, it may not be 100% accurate although it seems to work. I can't tell you anything about spin, that I am clueless on.

Author:  Insectoid [ Sat Feb 26, 2011 10:53 pm ]
Post subject:  RE:Just Something Else About Circle Collision

Adding in spin requires adding friction and stuff, and takes pretty advanced physics. I'd not try it unless you're really comfortable with vectors and stuff.

Otherwise, just calculate the normal.


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