Computer Science Canada

Cliff Raider

Author:  iker [ Sat Jan 08, 2011 12:47 am ]
Post subject:  Cliff Raider

First iteration of my Kongregate-Unity game,

Like my turing basic platformer from years ago, you can run around, jump, and hang off of cliffs. Now I'm adding in coins to collect.

If you see any bugs let me know. Also, suggestions are welcome!

Has:
Final Physics/Player Motion
Temp Graphics
Random Level
Coins
Bugs

Will Have:
Final Graphics - pencil drawn environment and animated stickman
Scoring - collect all coins in level, score = time. Will have leaderboard
Levels - planning on having 16-32

Author:  iker [ Tue Jan 18, 2011 11:15 pm ]
Post subject:  Re: Cliff Raider

The game is online.

Check it out here

Would be much appreciated if you signed in and voted, as I have a chance to win 10 grand!

Author:  jeffgreco13 [ Sun Jan 30, 2011 9:51 pm ]
Post subject:  RE:Cliff Raider

voted!

Author:  Insectoid [ Sun Jan 30, 2011 10:09 pm ]
Post subject:  RE:Cliff Raider

Nice work, but it's incredibly laggy on my computer. Dunno if that's your code or a crappy mac implementation of the runtime environment. My laptop's pretty beasty, shouldn't have issues with this.

The version posted above works fine, however, probably due to significantly more basic graphics.

Author:  Kameboy [ Tue Feb 15, 2011 5:14 pm ]
Post subject:  Re: Cliff Raider

This is cool


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