Computer Science Canada Cliff Raider |
Author: | iker [ Sat Jan 08, 2011 12:47 am ] |
Post subject: | Cliff Raider |
First iteration of my Kongregate-Unity game, Like my turing basic platformer from years ago, you can run around, jump, and hang off of cliffs. Now I'm adding in coins to collect. If you see any bugs let me know. Also, suggestions are welcome! Has: Final Physics/Player Motion Temp Graphics Random Level Coins Bugs Will Have: Final Graphics - pencil drawn environment and animated stickman Scoring - collect all coins in level, score = time. Will have leaderboard Levels - planning on having 16-32 |
Author: | iker [ Tue Jan 18, 2011 11:15 pm ] |
Post subject: | Re: Cliff Raider |
The game is online. Check it out here Would be much appreciated if you signed in and voted, as I have a chance to win 10 grand! |
Author: | jeffgreco13 [ Sun Jan 30, 2011 9:51 pm ] |
Post subject: | RE:Cliff Raider |
voted! |
Author: | Insectoid [ Sun Jan 30, 2011 10:09 pm ] |
Post subject: | RE:Cliff Raider |
Nice work, but it's incredibly laggy on my computer. Dunno if that's your code or a crappy mac implementation of the runtime environment. My laptop's pretty beasty, shouldn't have issues with this. The version posted above works fine, however, probably due to significantly more basic graphics. |
Author: | Kameboy [ Tue Feb 15, 2011 5:14 pm ] |
Post subject: | Re: Cliff Raider |
This is cool |