Computer Science Canada Timer Help |
Author: | Gunz [ Sat Jan 01, 2011 1:11 pm ] |
Post subject: | Timer Help |
What is it you are trying to achieve? I want to display a timer for my game. What is the problem you are having? Once my level finishes the timer that was being displayed keeps counting down, even once I get into the main menu When I use a variable in which I store an int, I cant use Font.Text to display it, and when I use an string, I can't subtract by 10, So I decided to not use any at all and just display each number (e.g 180..170..160) after a delay. How can I stop this? Please Help!!! |
Author: | ProgrammingFun [ Sat Jan 01, 2011 1:29 pm ] | ||
Post subject: | RE:Timer Help | ||
You should add some if structure to stop the timer:
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Author: | TerranceN [ Sat Jan 01, 2011 1:36 pm ] | ||
Post subject: | RE:Timer Help | ||
Use an int, and to use Draw.Text you can convert that int to a string using intstr. Say your int was called counter, you could draw it like:
Theres conversions between most (if not all) variable types, their names are usually [current type][type you want], hence intstr. The only exception I know of is from real to int which is called round instead. |
Author: | Gunz [ Sat Jan 01, 2011 2:51 pm ] |
Post subject: | Re: Timer Help |
Thanks ALOT!!! The conversation thingy works and I can display it properly!!!! |