Computer Science Canada Any way to easily determine coordinates in the Run Window? |
Author: | Pearse [ Thu Dec 09, 2010 6:16 pm ] |
Post subject: | Any way to easily determine coordinates in the Run Window? |
For collision detection of static items/walls, im using logic like this: if y>= 100 and x >= 25 and x<= 50 then y := 100 end if So basically if variable Y is found to be more then 100 and variable X is found in between 25 and 50, you cannot proceed any further then 50. The only problem is, I can't really tell which numbers to use. Not using exact numbers will lead to further problems. I can only eyeball it, and while it works its slow and inefficient. Is there any way I can instantly get the coordinate of any point in the run window? Also, the static items/walls are a part of a large picture taking up the entire window, so I cant just use the coordinate of wear I draw the items because they aren't separate. thanks |
Author: | Tony [ Thu Dec 09, 2010 6:54 pm ] |
Post subject: | RE:Any way to easily determine coordinates in the Run Window? |
It helps if the same numbers (such as from a map file) are used to both render the level and used for collision. If you are drawing from one set of data and using a separate set of data for collisions, that can easily lead to problems. |