Computer Science Canada Chess AI |
Author: | registration [ Tue Oct 26, 2010 12:29 am ] |
Post subject: | Chess AI |
I haven't seen any chess programs in Turing. Anyone know where I can find some, or have people not bothered with Turing? (I'm not looking for code, just wondering if anyone has actually made a chess game in Turing lol). Anyways, I made a chess game a few years ago, and I'm bored so I want to add an AI to it. Any insight? My program with all the graphics and stuff is around 3000 lines so I don't really want to post it here :/ I got the function that returns true if a move is valid and whatnot. I'm just wondering how I can make an intelligent AI with this. And pinned pieces.. how did you guys deal with it? Just wondering if my method is efficient or not. |
Author: | A.J [ Tue Oct 26, 2010 1:07 am ] |
Post subject: | RE:Chess AI |
I created one for my grade 10 summative. A link of it can be found here: http://compsci.ca/v3/viewtopic.php?t=18556 A Chess AI's complexity varies from very simple to extremely complicated (involving heuristics and databases, etc...). I would suggest starting by looking at the following article: http://en.wikipedia.org/wiki/Minimax |