Computer Science Canada

Colour Collision bricks

Author:  iRobsta [ Mon Jun 14, 2010 8:17 pm ]
Post subject:  Colour Collision bricks

What is it you are trying to achieve?
I'm trying to create a game like papi jump or doodle jump. Basicly a a caracter that bounces up and down and you mave to get him to bounce on bricks to go higher and higher.


What is the problem you are having?
I don't know what to do for the collision detection. I'm basicly stuck.


Describe what you have tried to solve this problem
I thought if i get every coordinate of everbricka nd make a boundry like that it would work, but then I thought that wouldn't conisdering the the picture with my bricks on it is going to move.
I can't think of what to od.


Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
I attached my game so you can run it and see for yourself.

Please specify what version of Turing you are using
4.1.1

Author:  Monduman11 [ Mon Jun 14, 2010 8:51 pm ]
Post subject:  RE:Colour Collision bricks

ill help u in class tomorrow rob, or ill come on later and show you how.

hold up ill check your game and do some ajustments

Author:  iRobsta [ Mon Jun 14, 2010 11:17 pm ]
Post subject:  Re: Colour Collision bricks

Anyone have any clue?

Author:  Monduman11 [ Mon Jun 14, 2010 11:28 pm ]
Post subject:  RE:Colour Collision bricks

yea i do lol ill show you 2morrow at school since i already got it working Razz


: