Computer Science Canada Colour Collision bricks |
| Author: | iRobsta [ Mon Jun 14, 2010 8:17 pm ] |
| Post subject: | Colour Collision bricks |
What is it you are trying to achieve? I'm trying to create a game like papi jump or doodle jump. Basicly a a caracter that bounces up and down and you mave to get him to bounce on bricks to go higher and higher. What is the problem you are having? I don't know what to do for the collision detection. I'm basicly stuck. Describe what you have tried to solve this problem I thought if i get every coordinate of everbricka nd make a boundry like that it would work, but then I thought that wouldn't conisdering the the picture with my bricks on it is going to move. I can't think of what to od. Post any relevant code (You may choose to attach the file instead of posting the code if it is too long) I attached my game so you can run it and see for yourself. Please specify what version of Turing you are using 4.1.1 |
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| Author: | Monduman11 [ Mon Jun 14, 2010 8:51 pm ] |
| Post subject: | RE:Colour Collision bricks |
ill help u in class tomorrow rob, or ill come on later and show you how. hold up ill check your game and do some ajustments |
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| Author: | iRobsta [ Mon Jun 14, 2010 11:17 pm ] |
| Post subject: | Re: Colour Collision bricks |
Anyone have any clue? |
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| Author: | Monduman11 [ Mon Jun 14, 2010 11:28 pm ] |
| Post subject: | RE:Colour Collision bricks |
yea i do lol ill show you 2morrow at school since i already got it working |
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