What is it you are trying to achieve?
I am trying to achieve a battle phase in my code, where the enemy monster has health, you have health, and that the damage is calculated turn based.
Also, if its not too much, if there could be a skipped battle phase, where it just displays whether or not you won the battle, or you can see what happened each round sort of thing.
Also, when the battle is over, you have full health again
What is the problem you are having?
That I have no clue whatsoever how to do this
Describe what you have tried to solve this problem
Absolutely nothing
Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
Unfortunately for some reason, I cannot attach the zipped file, so Im gonna have to give you the code it self, sorry
Turing: |
import GUI
setscreen ("graphics:800,600,nobuttonbar,msdos")
colorback (255)
cls
color (12)
var command : string
var key : string (1)
const PIC_ID := Pic.FileNew ("mentalroom.jpg")
const PIC_ID2 := Pic.FileNew ("headset.jpg")
const PIC_ID3 := Pic.FileNew ("bloodstains.jpg")
const PIC_ID4 := Pic.FileNew ("paper_ball.jpg")
const PIC_ID5 := Pic.FileNew ("knife.jpg")
const PIC_ID6 := Pic.FileNew ("Zombie.jpg")
var font : int
font := Font.New ("Cambria:50")
var keyboardinput : int
var Health : int := 100
var username : string
var knife_answer : string
var menu_choice : int
var chars : array char of boolean
var death : int
var battle : int
process BackgroundMusic
Music.PlayFile ("Guns N' Roses - Shackler's Revenge.mp3")
end BackgroundMusic
procedure StartGame
setscreen ("graphics:max;max,nobuttonbar,msdos")
colorback (255)
cls
color (12)
cls
fork BackgroundMusic
locate (1, 1)
put "Welcome!"
put "PLEASE ENTER YOUR USERNAME"
get username
cls
if username = "Pablo" then
loop
color (1)
put "PABLO IS A TREEE!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (2)
put "PABLO IS A TREEE!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (3)
put "PABLO IS A TREEE!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (4)
put "PABLO IS A TREEE!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (5)
put "PABLO IS A TREEE!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (6)
put "PABLO IS A TREEE!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (7)
put "PABLO IS A TREEE!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (8)
put "PABLO IS A TREEE!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (9)
put "PABLO IS A TREEE!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (10)
put "PABLO IS A TREEE!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (11)
put "PABLO IS A TREEE!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (12)
put "PABLO IS A TREEE!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (13)
put "PABLO IS A TREEE!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (14)
put "PABLO IS A TREEE!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (15)
put "PABLO IS A TREEE! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (1)
put "PABLO IS A TREEE!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (2)
put "PABLO IS A TREEE!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (3)
put "PABLO IS A TREEE!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (4)
put "PABLO IS A TREEE!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (5)
put "PABLO IS A TREEE!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (6)
put "PABLO IS A TREEE!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (7)
put "PABLO IS A TREEE!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (8)
put "PABLO IS A TREEE!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (9)
put "PABLO IS A TREEE!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (10)
put "PABLO IS A TREEE!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (11)
put "PABLO IS A TREEE!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (12)
put "PABLO IS A TREEE!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (13)
put "PABLO IS A TREEE!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (14)
put "PABLO IS A TREEE!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
end loop
end if
locate (25, 65)
put "*Where am I?*"
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
locate (25, 65)
put "*I can't see anything?*"
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
locate (25, 65)
put "Welcome?" ..
locate (25, 65)
put "My name is Friend."
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
locate (25, 65)
put "*What am I doing here?Friend?*"
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
locate (25, 65)
put "How about you reach upwards, there should be a string"
locate (26, 65)
put "**You reach and find the string**"
locate (27, 65)
put "Pull it?now"
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
locate (22, 65)
put "The following commands for this situation are..."
locate (23, 65)
put "Pull the string?PULL"
locate (24, 65)
put "Don't trust this *friend* guy, you can manage on your own?LEAVE"
locate (25, 65)
get command
case command of
label "PULL" :
cls
colorback (0)
cls
put "**A light flickers on, and you realize that the string was attached to the light**"
put "Well that wasn't so hard now was it?"
put "Why don't you have a look around where you are right now..."
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
Pic.Draw (PIC_ID, 0, 0, picCopy)
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put ""
put "You see, right now, in this situation, I'm the best hope you have of surviving."
put "Look on the table, there should be a headset there...pick it up..."
put "**You go to pick it up, and find a note underneath**"
Pic.Draw (PIC_ID3, 0, 0, picCopy)
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put "The commands for this situation are..."
put "Read the note...Read"
put "Leave the note alone...Leave"
get command
cls
loop
if command = "Read" then
put ""
put "**It reads...'IF SOMEONE FINDS THIS NOTE, DO NOT TRUST THE PERSON NAMED 'FRIEND'..."
put "**It looks like the note goes on, but the rest is covered by blood**"
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
exit when command = "Read"
elsif command = "Leave" then
put ""
put "**You crumple the paper and throw it into a corner, your hand is briefly stained with fresh blood from the note**"
Pic.Draw (PIC_ID4, 0, 0, picCopy)
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
exit when command = "Leave"
else
put "INVALID COMMAND"
end if
end loop
put ""
put "Alright, there should be a door, to get out, go to it"
put "*Fine but you better tell me whats going on here, and what is happening?*"
put "**You hear laughing, all in good time ", username, "."
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put ""
put "**As you approach the door, you stumble upon something, when you look closer you see its a knife**"
put "**Would you like to pick it up?**"
put "The commands for this situation are...."
put "Pick it up....................Yes"
put "Leave it......................Leave"
Pic.Draw (PIC_ID5, 0, 0, picCopy)
get command
cls
if command = "Yes" then
put ""
put "You pick up the knife..."
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put ""
put "YOU HAVE JUST FOUND THE KNIFE!!!"
put "Stats!"
put "This weapon gives you 5 attack and 1 defense"
put "The code for this weapon is knife1"
put "Write it down somewhere!!!!!!!!!!!"
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
elsif command = "No" then
put ""
put "You decide to leave the knife thinking you are in no need of a knife whatsoever..."
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
else
colorback (255)
cls
loop
color (0)
put " EEEEEEEEEEEEEEEEEE RRRRRRRRRRRRR RRRRRRRRRRRRR OOOOOOOOOOOOOO RRRRRRRRRRRRR"
put " EEEEEEEEEEEEEEEEEE RRRRRRRRRR RR RRRRRRRRRR RR OOOOOOOOOOOOOO RRRRRRRRRR RR"
put " EE RR RRR RR RRR OO OO RR RRR"
put " EE RR RRR RR RRR OO OO RR RRR"
put " EE RR RRR RR RRR OO OO RR RRR "
put " EEEEEEEEEE RRRRRRRRRR RRRRRRRRRR OO OO RRRRRRRRRR "
put " EEEEEEEEEE RRRRRRR RRRRRRR OO OO RRRRRRR "
put " EE RRRRRRRR RRRRRRRR OO OO RRRRRRRR "
put " EE RR RRR RR RRR OO OO RR RRR "
put " EE RR RRR RR RRR OO OO RR RRR "
put " EEEEEEEEEEEEEEEEEE RR RRR RR RRR OOOOOOOOOOOOOO RR RRR "
put " EEEEEEEEEEEEEEEEEE RR RRR RR RRR OOOOOOOOOOOOOO RR RRR"
put " "
put " "
end loop
end if
put ""
put "Alright now ", username, " now go outside the door, you should find yourself in a hallway"
put "**As you step out the door, you try to get your bearings...**"
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
colorback (255)
cls
Pic.Draw (PIC_ID6, 0, 0, picCopy)
put "YOU HAVE JUST ENCOUNTERED YOUR FIRST MONSTER!!!!!!"
put "NOW YOU MUST BATTLE TO SURVIVE!!!!!!!!!!!!!"
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put "The stats for the 'zombie' is...."
put "Attack...........................2"
put "Defense..........................1"
put "Would you like to battle this monster, or would you rather run away?"
put "You may gain some items from battling this monster, but if you run"
put "you may sustain damage..!"
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put "The commands for this situation are........"
put "Battle.............................Attack"
put "Run away like a coward.............Run"
get command
loop
if command = "Attack" then
put "Now that you have chosen to attack the monster, you must select a weapon..."
put "When you picked up the knife from earlier on, you should have gotten a code..."
put "USE THAT CODE NOW!!!!"
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put "....Wait....You did pick up the knife didn't you?"
put "Well if you didn't I will give you the code...REMEMBER IT..."
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put "The code for the knife was knife1, REMEMBER IT!, I will not tell you again..."
put "Alright, are you ready for this, just remember the good ol' one two!"
getch (key )
cls
elsif command = "Run" then
put "You attempt to run away from the zombie, but you trip and fall"
put "You feel a sharp pain in your leg, and cannot get up again..."
put "You manage to drag yourself back into the room, but..."
put "Because you cannot close the door, you are trapped in the room with the zombie..."
put "All you feel is a sharp pain on your neck, and you are given...Escape...."
put "GAME OVER....YOUR INABILITY TO FIGHT HAS LED TO YOUR DEATH"
else
put "Invalid Command!"
end if
end loop
label "LEAVE" :
cls
put "What an unfortuanate desicion"
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put "**You hear a huge crackle, and hear a spark.**"
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put "**You stumble backwards and fall**"
put "**Unable to find the string again, you are forced to wander"
put "around the room aimlessly**"
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put "**Because there is no food or water, you die of malnutrition in a few days"
put "atleast, you think its a few days...**"
put " "
put " "
put "PRESS ANY KEY TO CONTINUE"
getch (key )
cls
put "GAME OVER....YOUR INABILITY TO TRUST HAS LED TO YOUR DEATH"
put "PRESS THE ESC KEY TO EXIT!"
getch (key )
if chars (KEY_ESC) then
Window.Close (death )
end if
cls
end case
end StartGame
procedure Instruction
setscreen ("graphics:max;max,nobuttonbar,msdos")
colorback (255)
cls
color (12)
cls
locate (1, 1)
put "_________________________INSTRUCTIONS__________________________"
put skip
put "Basically this game is text based, and requires you to type things in."
put "The program will give you situations in which you need to enter a command..."
put "These commands are limited to the situation, such as picking something up"
put "Will have the option of leaving the object, or picking it up."
put "Read each line carefully, because it may have some useful information."
put "Follow the story and have fun!! XD"
end Instruction
procedure Extra
setscreen ("graphics:max,max,nobuttonbar,msdos")
colorback (255)
cls
color (12)
var fname : string
var lname : string
var age : string
var answer : string
var yorno : string
var answers : int
var yesorno : string
var yes : string
var command : string
var commands : string
var command1 : string
put "Hello, please enter your first and last name."
delay (2500)
cls
put "First name..."
get fname : *
delay (2500)
cls
put "Last name..."
get lname : *
delay (2500)
cls
put "Hello ", fname, "! How are you doing today? Now I am just going to"
put "ask a few questions."
put "Press any key to continue"
get answer : *
delay (2500)
cls
put "Now that we have your name, how old are you?"
get age : *
delay (2500)
cls
put "Just to confirm, you are ", age, " years old?"
get answer : *
delay (2500)
cls
put "Well, if it's wrong you have to start the program over...if its right,"
put "then wait please."
put "Press any key to continue"
get answer : *
delay (3500)
cls
put "Great! Now that we have all of your info, we can start!"
delay (2500)
put "Ready?"
get answer : *
delay (2500)
cls
put "Well even if you said no, too bad >:D"
delay (2500)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen....."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen....."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen."
delay (250)
cls
put "Loading Successful..."
delay (1000)
cls
put "Error 1337"
put "Please press y to continue, if you would like to exit "
put "please press n."
get yorno : *
cls
put "You have selected to ", yorno, " correct?"
get answer : *
delay (250)
cls
put "We have unfortunatly run into an error, and we have found illegal programs."
put "Now dialing the Federal Bureau of Investigations..."
delay (2500)
put "9" ..
delay (200)
put "0" ..
delay (200)
put "5" ..
delay (200)
put "-" ..
delay (200)
put "6" ..
delay (200)
put "1" ..
delay (200)
put "9" ..
delay (200)
put "-" ..
delay (200)
put "1" ..
delay (200)
put "3" ..
delay (200)
put "3" ..
delay (200)
put "7" ..
delay (200)
cls
put "Prepare for total crash of computer, " ..
put "the Federal Bureau of Investigations " ..
put "have now taken control of your computer. All files will be erased..."
delay (2500)
cls
put "The Federal Bureau of Investigations wishes you a Merry Christmas " ..
put " Thank you and have a nice day!"
delay (2500)
var numFrames : int := Pic.Frames ("%oot/Support/Help/Examples/Data Files/bones.gif")
var pics : array 1 .. numFrames of int
var delayTime : int
Pic.FileNewFrames ("%oot/Support/Help/Examples/Data Files/bones.gif", pics, delayTime )
Draw.FillBox (0, 0, maxx, maxy, black)
var sprite : int
sprite := Sprite.New (pics (1))
Sprite.SetPosition (sprite, 0, 100, false)
Sprite.Show (sprite )
for x : 8 .. maxx by 8
Sprite.Animate (sprite, pics ((x div 8) mod numFrames + 1), x, 100, false)
delay (40)
end for
Sprite.Free (sprite )
cls
put "ERROR ILLEGAL PROGRAMS FOUND"
delay (1000)
put "ALL FILES ARE NOW BEING DELETED"
delay (1000)
put "HARD DRIVE IS NOW BEING WIPED"
delay (1000)
put "THE PROPER AUTHORITIES HAVE BEEN NOTIFIED " ..
delay (1000)
put "OF THIS COMPUTER'S ILLEGAL ACTIVITIES"
delay (1000)
put "."
delay (100)
put ".."
delay (100)
put "..."
delay (100)
put "...."
delay (100)
put "....."
delay (100)
put "......"
delay (100)
put "......."
delay (100)
put "........"
delay (100)
put "........."
delay (100)
put ".........."
delay (100)
put "..........."
delay (100)
put "............"
delay (100)
put "............."
delay (100)
put ".............."
delay (100)
put "..............."
delay (100)
put "................"
delay (100)
put "................."
delay (100)
put ".................."
delay (100)
put "..................."
delay (100)
put "...................."
delay (100)
put "....................."
delay (100)
put "......................"
delay (100)
put "......................."
delay (100)
put "........................"
delay (100)
put "........................."
delay (100)
put ".........................."
delay (100)
put "..........................."
delay (100)
put "............................"
delay (2000)
loop
put "Enter ID# 1337"
get answers
if answers = 1337 then
cls
put "Welcome User 1337..."
exit when answers = 1337
else
put "INVALID ID..."
end if
end loop
loop
put "Would you like to access our commands before you begin?"
get yesorno : *
if yesorno = "yes" then
cls
put "The following commands are..."
put "COMMAND..........................................CODE"
put "Access Network...................................net"
put "Access Command Prompt............................cmd"
put "Access C Drive...................................cdrv"
exit when yesorno = "yes"
else
put "Fatal Error, Please Restart Program"
delay (1000)
cls
end if
end loop
get command
case command of
label "net" :
put "You have accessed the network command..."
put "To continue, we must scan the network..."
put "Press any key to continue..." ..
get answer
cls
put "Loading Screen."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen....."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen....."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen."
delay (250)
cls
put "Network Found..."
put "TLC School Connect 5 Found..."
put "Network Connection by Ethernet..."
put "Connection..."
put "Excellent..."
label "cmd" :
put "You have accessed command prompt..."
put "Please press any key to continue..." ..
get answer
cls
color (0)
put "Microsoft Windows XP [Version 5.00.2600]"
put "<C> Copyright 1985-2001 Microsoft Corp."
put ""
put "C:" ..
put chr (92) ..
put "Documents and Settings" ..
put chr (92) ..
put "localuser" ..
put chr (92) ..
get commands
cls
if commands = "cls" then
put "C:" ..
put chr (92) ..
get command1
cls
loop
put "OMG PABLO IS A BEAST!!!!!"
end loop
end if
if commands = "tree" then
loop
color (1)
put "PABLO IS A TREEE!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (2)
put "PABLO IS A TREEE!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (3)
put "PABLO IS A TREEE!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (4)
put "PABLO IS A TREEE!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (5)
put "PABLO IS A TREEE!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (6)
put "PABLO IS A TREEE!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (7)
put "PABLO IS A TREEE!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (8)
put "PABLO IS A TREEE!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (9)
put "PABLO IS A TREEE!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (10)
put "PABLO IS A TREEE!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (11)
put "PABLO IS A TREEE!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (12)
put "PABLO IS A TREEE!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (13)
put "PABLO IS A TREEE!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (14)
put "PABLO IS A TREEE!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (15)
put "PABLO IS A TREEE! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (1)
put "PABLO IS A TREEE!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (2)
put "PABLO IS A TREEE!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (3)
put "PABLO IS A TREEE!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (4)
put "PABLO IS A TREEE!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (5)
put "PABLO IS A TREEE!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (6)
put "PABLO IS A TREEE!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (7)
put "PABLO IS A TREEE!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (8)
put "PABLO IS A TREEE!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (9)
put "PABLO IS A TREEE!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (10)
put "PABLO IS A TREEE!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (11)
put "PABLO IS A TREEE!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (12)
put "PABLO IS A TREEE!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (13)
put "PABLO IS A TREEE!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
color (14)
put "PABLO IS A TREEE!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!"
end loop
end if
if commands = "error" then
loop
color (0)
put " EEEEEEEEEEEEEEEEEE RRRRRRRRRRRRR RRRRRRRRRRRRR OOOOOOOOOOOOOO RRRRRRRRRRRRR"
put " EEEEEEEEEEEEEEEEEE RRRRRRRRRR RR RRRRRRRRRR RR OOOOOOOOOOOOOO RRRRRRRRRR RR"
put " EE RR RRR RR RRR OO OO RR RRR"
put " EE RR RRR RR RRR OO OO RR RRR"
put " EE RR RRR RR RRR OO OO RR RRR "
put " EEEEEEEEEE RRRRRRRRRR RRRRRRRRRR OO OO RRRRRRRRRR "
put " EEEEEEEEEE RRRRRRR RRRRRRR OO OO RRRRRRR "
put " EE RRRRRRRR RRRRRRRR OO OO RRRRRRRR "
put " EE RR RRR RR RRR OO OO RR RRR "
put " EE RR RRR RR RRR OO OO RR RRR "
put " EEEEEEEEEEEEEEEEEE RR RRR RR RRR OOOOOOOOOOOOOO RR RRR "
put " EEEEEEEEEEEEEEEEEE RR RRR RR RRR OOOOOOOOOOOOOO RR RRR"
put " "
put " "
end loop
end if
end case
end Extra
Draw.Text ("ESCAPE! the game", 150, 550, font, 12)
var button1 : int := GUI.CreateButton (350, 400, 0, "Start Game", StartGame )
var button2 : int := GUI.CreateButton (350, 350, 0, "Instructions", Instruction )
var button3 : int := GUI.CreateButton (350, 300, 0, "Extra!", Extra )
loop
exit when GUI.ProcessEvent
end loop
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Turing 4.1.1 |