Computer Science Canada sprite movement, and health  | 
  
| Author: | UnTiteled [ Sun Jan 10, 2010 12:12 am ] | ||
| Post subject: | sprite movement, and health | ||
What is it you are trying to achieve? <Replace all the <> with your answers/code and remove the <>> ok, what i am trying to achive is making my sprite (picture) move (left, right, jump) but for some reason i cant... as fot the health : i am trying to make a health bar and colision detection, making the character loose health everytime he is hit What is the problem you are having? <Answer Here> all of the above Describe what you have tried to solve this problem <Answer Here> Post any relevant code (You may choose to attach the file instead of posting the code if it is too long) <Answer Here> 
 Please specify what version of Turing you are using <Answer Here> ver. 4.1.1  | 
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| Author: | Ktomislav [ Sun Jan 10, 2010 4:12 am ] | 
| Post subject: | Re: sprite movement, and health | 
Turing Walkthrough Thats all I can say.  | 
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| Author: | nick4563 [ Tue Jan 18, 2011 5:02 pm ] | 
| Post subject: | Re: sprite movement, and health | 
Ktomislav @ Sun Jan 10, 2010 4:12 am wrote: Turing Walkthrough
 
Thats all I can say. Ive been through the Turing walk through at least three times and i cannot find any collision detection that helps with health  | 
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| Author: | Tony [ Tue Jan 18, 2011 5:16 pm ] | 
| Post subject: | RE:sprite movement, and health | 
collision detection thread  | 
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| Author: | Dragon20942 [ Tue Jan 18, 2011 7:35 pm ] | 
| Post subject: | RE:sprite movement, and health | 
Do you know how to move the character with loops, variables, delays, and cls? If not, go to the Turing Walkthrough. If so, you want to look at Input.Keydown.  | 
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| Author: | nick4563 [ Tue Jan 18, 2011 8:56 pm ] | 
| Post subject: | RE:sprite movement, and health | 
Thanks Tony that collision detection was much easier to use and more helpful to my needs.  | 
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