Computer Science Canada Pacman Game Need help |
Author: | Chaoskiller [ Mon Oct 26, 2009 9:44 pm ] |
Post subject: | Pacman Game Need help |
I am using turing 4.1.1 and this is the code ive made so far: Okay so this isnt much and it does count points ![]() ![]() % Jordan Upiter October 20,2009 % Pacman Game import GUI setscreen ("graphics: max, max") var pacmanx, pacmany, ballx, bally, score, font: int var ballx1, bally1, ballx2, bally2, ballx3, bally3, ballx4, bally4, ballx5, bally5, ballx6, bally6 : int var ballx7, bally7, ballx8, bally8, ballx9, bally9, ballx10, bally10, ballx11, bally11, ballx12, bally12, ballx13, bally13, ballx14, bally14 : int var move : array char of boolean pacmanx := 55 pacmany := 360 score := 0 font := Font.New ("Times New Roman:20") ballx := 125 bally := 360 % Pacman when moving up procedure pacmanUP drawfilloval (pacmanx, pacmany - 10, 25, 25, 7) drawfilloval (pacmanx, pacmany, 25, 25, 44) drawfilloval (pacmanx + 10, pacmany + 2, 4, 4, 7) drawfillarc (pacmanx, pacmany, 26, 26, 45, 135, 7) delay (50) drawfilloval (pacmanx, pacmany, 25, 25, 44) delay (50) drawfilloval (pacmanx, pacmany, 25, 25, 7) end pacmanUP % Pacman when moving right procedure pacmanRIGHT drawfilloval (pacmanx - 10, pacmany, 25, 25, 7) drawfilloval (pacmanx, pacmany, 25, 25, 44) drawfilloval (pacmanx + 2, pacmany + 10, 4, 4, 7) drawfillarc (pacmanx, pacmany, 26, 26, 315, 45, 7) delay (50) drawfilloval (pacmanx, pacmany, 25, 25, 44) delay (50) drawfilloval (pacmanx, pacmany, 25, 25, 7) end pacmanRIGHT % Pacman when moving left procedure pacmanLEFT drawfilloval (pacmanx + 10, pacmany, 25, 25, 7) drawfilloval (pacmanx, pacmany, 25, 25, 44) drawfilloval (pacmanx + 6, pacmany + 6, 4, 4, 7) drawfillarc (pacmanx, pacmany, 26, 26, 135, 230, 7) delay (50) drawfilloval (pacmanx, pacmany, 25, 25, 44) delay (50) drawfilloval (pacmanx, pacmany, 25, 25, 7) end pacmanLEFT % Pacman when moving down procedure pacmanDOWN drawfilloval (pacmanx, pacmany + 10, 25, 25, 7) drawfilloval (pacmanx, pacmany, 25, 25, 44) drawfilloval (pacmanx + 6, pacmany + 6, 4, 4, 7) drawfillarc (pacmanx, pacmany, 26, 26, 225, 310, 7) delay (50) drawfilloval (pacmanx, pacmany, 25, 25, 44) delay (50) drawfilloval (pacmanx, pacmany, 25, 25, 7) end pacmanDOWN procedure Game cls colour (10) locate (4, 77) put score % Background fill colour drawfill (1, 1, 7, 7) % Dots First Row drawfillarc (ballx, bally, 7, 7, 0, 360, 42) drawline (5, 395, 635, 395, 10) drawline (5, 5, 5, 395, 10) drawline (5, 5, 600, 5, 10) drawbox (600, 360, 600, 5, 10) drawbox (600, 360, 635, 395, 10) Draw.Text ("Start Here", 6, 375, font, red) drawline (10, 360, 40, 360, red) drawline (30, 370, 40, 360, red) drawline (30, 350, 40, 360, red) drawfillbox (100, 100, 150, 200, grey) drawfilloval (pacmanx, pacmany, 25, 25, 44) % User Input loop colour (10) colourback (7) locate (4, 76) put score drawline (5, 395, 635, 395, 10) drawline (5, 5, 5, 395, 10) drawline (5, 5, 600, 5, 10) drawbox (600, 360, 600, 5, 10) drawbox (600, 360, 635, 395, 10) Draw.Text ("Start Here", 6, 375, font, red) drawline (10, 360, 40, 360, red) drawline (30, 370, 40, 360, red) drawline (30, 350, 40, 360, red) drawfilloval (pacmanx, pacmany, 25, 25, 44) drawfilloval (pacmanx + 6, pacmany + 6, 4, 4, 7) Input.KeyDown (move) if move (KEY_UP_ARROW) then pacmany := pacmany + 5 pacmanUP end if if move (KEY_RIGHT_ARROW) then pacmanx := pacmanx + 5 pacmanRIGHT end if if move (KEY_LEFT_ARROW) then pacmanx := pacmanx - 5 pacmanLEFT end if if move (KEY_DOWN_ARROW) then pacmany := pacmany - 5 pacmanDOWN end if if pacmanx = ballx and pacmany = bally then drawfillarc (617, 377, 7, 7, 0, 360, 42) score := score + 10 end if if pacmanx = 575 then pacmanx := pacmanx - 5 end if if pacmany = 370 then pacmany := pacmany - 5 end if if pacmanx = 30 then pacmanx := pacmanx + 5 end if if pacmany = 30 then pacmany := pacmany + 5 end if end loop end Game View.Set ("graphics:639;399,nobuttonbar") var draw : int := GUI.CreateButtonFull (50, 10, 0, "Start", Game, 0, '^D', true) loop exit when GUI.ProcessEvent end loop |
Author: | Tony [ Mon Oct 26, 2009 10:00 pm ] |
Post subject: | RE:Pacman Game Need help |
array perhaps? You are already using them for "move". |
Author: | Chaoskiller [ Tue Oct 27, 2009 5:37 pm ] |
Post subject: | Re: RE:Pacman Game Need help |
Tony @ Mon Oct 26, 2009 10:00 pm wrote: array perhaps? You are already using them for "move".
Hmm am i really please explain how. Also i tried understanding arrays on the tutorials but it was to much for me to undertsnad in 1 sitting. i shud look at it again ahh i see how using the ...array char of boolean... but i just realized what that does i just put it in because it was neccesarry for Input.KeyDown ![]() |
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