Computer Science Canada Marine vs Ghosts - Upgrade to NinjaBox =) |
Author: | metachief [ Sun Sep 13, 2009 8:51 pm ] |
Post subject: | Marine vs Ghosts - Upgrade to NinjaBox =) |
The game is no complete, but playable. I added a text doc to explain how to play. |
Author: | DemonWasp [ Sun Sep 13, 2009 11:35 pm ] |
Post subject: | RE:Marine vs Ghosts - Upgrade to NinjaBox =) |
The game might be good, but I can't really tell. Everything happens ridiculously fast on my hardware (Q9450), so I really just see red beams of death coming from rapidly-spinning ghosts. Perhaps you should look into Time.DelaySinceLast() to limit the framerate, or use the interpolation time between consecutive frames to update at the intended rate. |
Author: | metachief [ Mon Sep 14, 2009 11:04 am ] |
Post subject: | RE:Marine vs Ghosts - Upgrade to NinjaBox =) |
=) =) I completely forgot about that. I will fix it. Regardless, you must have a crazy fast pc. |
Author: | Kharybdis [ Mon Sep 14, 2009 1:59 pm ] |
Post subject: | RE:Marine vs Ghosts - Upgrade to NinjaBox =) |
The Funny thing is that there already IS a function to limit the frame rate! Ha ha. You must have a beast graphics card. |
Author: | andrew. [ Mon Sep 14, 2009 3:18 pm ] |
Post subject: | RE:Marine vs Ghosts - Upgrade to NinjaBox =) |
It's the CPU that's making it fast. I think Turing runs only on the CPU. |
Author: | DemonWasp [ Tue Sep 15, 2009 8:25 am ] |
Post subject: | RE:Marine vs Ghosts - Upgrade to NinjaBox =) |
andrew is correct; Turing does not use any kind of 3D acceleration provided by the graphics card. The only hardware that really affects Turing's speed (beyond hard drive access) is CPU / RAM. I have good components for both, but the game should still function at a reasonable speed. (And yes, the graphics card is a still-pretty-decent-2-years-later 8800GTX) |