Computer Science Canada GIFs that turing accepts |
Author: | Fenrisulfr [ Tue Apr 21, 2009 7:03 am ] |
Post subject: | GIFs that turing accepts |
Not sure whether this belongs here so move if at wrong place Anyways, I had a spritesheet, cutted it up and made it into a gif with transparent background with photoshop CS3. Unfortuantely everytime I try to load it it crashes with entire program without any messages. Its not overly long, only 9 frames, and not very big either... My friend suggested saving the gif with another program. something about uncompressing it so it will work in turing. Any ideas for what that program might be? |
Author: | TheGuardian001 [ Tue Apr 21, 2009 9:38 am ] |
Post subject: | Re: GIFs that turing accepts |
As far as I know, Turing has little to no support for GIFs at all. you will need to take each frame as a .bmp or .jpg (or maybe png) and load them individually. check the help file for supported file types. |
Author: | Tony [ Tue Apr 21, 2009 10:51 am ] |
Post subject: | RE:GIFs that turing accepts |
There have been a few successful attempts at getting Turing to use GIFs, you should search around in Submissions for that, but it's flaky at best. I think you'd get better results if you loop through the frames yourself. |
Author: | DemonWasp [ Tue Apr 21, 2009 10:56 am ] |
Post subject: | RE:GIFs that turing accepts |
From the Turing documentation on Pic.FileNew(): Turing Documentation wrote: For, multi-frame GIF files (GIF files that have several frames or pictures and are used for animation), Pic.FileNew will only load the first frame. See the Pic.FileNewFrames and Pic.Frame for information on loading and displaying a multi-frame GIF file. |
Author: | tjmoore1993 [ Thu Apr 23, 2009 7:36 pm ] | ||
Post subject: | RE:GIFs that turing accepts | ||
Turing was discontinued and therefor had no compatibility with GIF support. There is a way though to achieve what you want to do and it is fairly simple.
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