Computer Science Canada Start of a game engine (complete with Lua scripts) |
Author: | CodeMonkey2000 [ Sun Feb 01, 2009 6:46 pm ] |
Post subject: | Start of a game engine (complete with Lua scripts) |
I this is a start of a 2D game engine, with embedded scripting (with Lua). I'm taking a break from 3D programming to learn how to use blender, photoshop and make scripts. I used luna as my C++ wrapper. This is actually pretty fun. It feels like I am writing my own language. You can edit the script in main.lua and just run the exe (no need to compile ![]() EDIT: Here are the dlls. |
Author: | CodeMonkey2000 [ Sun Feb 01, 2009 11:09 pm ] | ||
Post subject: | Re: Start of a game engine (complete with Lua scripts) | ||
Here is a fractal tree. I just rewrote an old turing post, but I can't find it. This is almost like programming in turing lol. Just save it over main.lua, and rerun the exe.
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Author: | Homer_simpson [ Mon Feb 02, 2009 1:36 am ] |
Post subject: | Re: Start of a game engine (complete with Lua scripts) |
neat, i didn't even know such thing existed ![]() |
Author: | CodeMonkey2000 [ Mon Feb 02, 2009 2:31 pm ] |
Post subject: | RE:Start of a game engine (complete with Lua scripts) |
Lol, my CS teacher recommended that I learn it. He is very knowledgeable, unlike most high school CS teachers. |
Author: | Insectoid [ Mon Feb 02, 2009 3:07 pm ] |
Post subject: | RE:Start of a game engine (complete with Lua scripts) |
I envy your class. |