Computer Science Canada OpenSourcing my opengl engine |
Author: | Homer_simpson [ Thu Jan 22, 2009 12:46 am ] |
Post subject: | OpenSourcing my opengl engine |
alrights it's pretty easy to use, features: 3ds loading bmp,tga loading particle system camera system vector matrix system credit to all the tutorials i read all over the web *note* i used devcpp for my compiler(its free =D ) you need to install glut on ur compiler to use this engine, enjoy.. |
Author: | saltpro15 [ Thu Jan 22, 2009 9:02 am ] |
Post subject: | RE:OpenSourcing my opengl engine |
very cool, thanks a lot for posting this! |
Author: | saltpro15 [ Sun Jan 25, 2009 8:37 pm ] |
Post subject: | RE:OpenSourcing my opengl engine |
alright, this is my 100th post , how do i install glut to my compiler? I'm using Bloodshed's Dev C++ |
Author: | A.J [ Sun Jan 25, 2009 10:22 pm ] |
Post subject: | Re: OpenSourcing my opengl engine |
cud u post the the directions on how to play? and how do u exit the full screen mode? |
Author: | Homer_simpson [ Mon Jan 26, 2009 1:52 am ] |
Post subject: | Re: RE:OpenSourcing my opengl engine |
saltpro15 @ Sun Jan 25, 2009 8:37 pm wrote: alright, this is my 100th post , how do i install glut to my compiler? I'm using Bloodshed's Dev C++
go to tools menu pick CHECK FOR UPDATES then switch the server to depaks.org, then check for updates scroll down the list pick glut and install viola! it even comes with its own project template, very cool... A.J wrote: cud u post the the directions on how to play? and how do u exit the full screen mode? theres no playing yet its just a 3d engine that uses opengl controls are: arrow keys, wsad and F1 to quit |
Author: | saltpro15 [ Mon Jan 26, 2009 10:24 am ] |
Post subject: | RE:OpenSourcing my opengl engine |
thanks man |