Computer Science Canada Importing a picture and using it in an Animation? |
Author: | revangrey [ Fri Jan 02, 2009 8:04 pm ] | ||
Post subject: | Importing a picture and using it in an Animation? | ||
now I am trying to place a picture in an animation and make that picture move I was thinking of a Santa in a sleigh making a run across the screen sort of thing but before I can do that I need to import a picture, .jpg preferably not those other random things turing supports... This is what I got from the picture importing thread, by Dan I believe
Any and ALL help is appreciated thanks in advance! |
Author: | Tony [ Fri Jan 02, 2009 8:14 pm ] |
Post subject: | RE:Importing a picture and using it in an Animation? |
importing and using an image of any supported type works the same way. |
Author: | Insectoid [ Fri Jan 02, 2009 8:16 pm ] | ||||
Post subject: | RE:Importing a picture and using it in an Animation? | ||||
Put the image into the folder your code is contained in. That way you don't have to type the whole directory.
I don't know if Turing does this, but many languages use the backslash ('\') as an escape character, meaning it does things to the string ![]() Another thing, if you create the picture when you initialize the variable, you don't need :int. You can just do:
Either should work. |
Author: | revangrey [ Fri Jan 02, 2009 8:16 pm ] |
Post subject: | Re: Importing a picture and using it in an Animation? |
ARGH didnt see you post that sry. |