TileNumAlocate = 1
Do Until TileNumAlocate = 16
TilePosX(TileNumAlocate) = TileNumAlocate
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 31
TilePosX(TileNumAlocate) = TileNumAlocate - 15
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 46
TilePosX(TileNumAlocate) = TileNumAlocate - 30
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 61
TilePosX(TileNumAlocate) = TileNumAlocate - 45
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 76
TilePosX(TileNumAlocate) = TileNumAlocate - 60
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 91
TilePosX(TileNumAlocate) = TileNumAlocate - 75
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 106
TilePosX(TileNumAlocate) = TileNumAlocate - 90
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 121
TilePosX(TileNumAlocate) = TileNumAlocate - 105
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 136
TilePosX(TileNumAlocate) = TileNumAlocate - 120
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 151
TilePosX(TileNumAlocate) = TileNumAlocate - 135
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 166
TilePosX(TileNumAlocate) = TileNumAlocate - 150
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 181
TilePosX(TileNumAlocate) = TileNumAlocate - 165
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 196
TilePosX(TileNumAlocate) = TileNumAlocate - 180
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 211
TilePosX(TileNumAlocate) = TileNumAlocate - 195
TileNumAlocate = TileNumAlocate + 1
Loop
Do Until TileNumAlocate = 226
TilePosX(TileNumAlocate) = TileNumAlocate - 210
TileNumAlocate = TileNumAlocate + 1
Loop
TileNumAlocate = 1
TileCount = 1
Do Until TileCount = 16
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 2
Do Until TileNumAlocate = 31
TilePosY(TileCount) = TileNumAlocate >>>Error occurs here<<<
TileCount = TileCount + 1
Loop
TileNumAlocate = 3
Do Until TileNumAlocate = 46
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 4
Do Until TileNumAlocate = 61
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 5
Do Until TileNumAlocate = 76
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 6
Do Until TileNumAlocate = 91
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 7
Do Until TileNumAlocate = 106
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 8
Do Until TileNumAlocate = 121
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 9
Do Until TileNumAlocate = 136
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 10
Do Until TileNumAlocate = 151
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 11
Do Until TileNumAlocate = 166
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 12
Do Until TileNumAlocate = 181
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 13
Do Until TileNumAlocate = 196
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 14
Do Until TileNumAlocate = 211
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop
TileNumAlocate = 15
Do Until TileNumAlocate = 226
TilePosY(TileCount) = TileNumAlocate
TileCount = TileCount + 1
Loop |