Ok so here is my code
Turing: |
var x, y, button, left, right, middle, score : int
var smallcharge, mediumcharge, bigcharge, FontID : int
var Target, TargetX, TargetY, Color : int
Mouse.ButtonChoose ("multibutton")
setscreen ("graphics:500,500,nobuttonbar")
FontID := Font.New ("Arial:20")
Target := Pic.FileNew ("RandTarget.bmp")
var smallx : int := 0
var mediumx : int := 0
var bigx : int := 0
score := 0
Color := red
smallcharge := 10
mediumcharge := 5
bigcharge := 1
TargetX := Rand.Int (1, 400)
TargetY := Rand.Int (1, 400)
Draw.FillBox (0, 0, maxx, maxy, black)
drawfillbox (0, 445, 100, 425, white)
drawfillbox (0, 450, 100, 470, white)
drawfillbox (0, 475, 100, 495, white)
Draw.ThickLine (0, 400, 500, 400, 5, white)
Font.Draw ("Score:", 300, 450, FontID, 0)
% Font.Draw ("Alot", 380, 450, FontID, 0)
locate (3, 49)
color (white)
colorback (black)
put score ..
%---------------------TargetPlacement------------------------
proc Targetplaced
Pic.Draw (Target, Rand.Int (1, 400), Rand.Int (1, 400), 0)
delay (500)
Draw.FillBox (0, 0, maxx, maxy, black)
drawfillbox (0, 445, 100, 425, white)
drawfillbox (0, 450, 100, 470, white)
drawfillbox (0, 475, 100, 495, white)
Draw.ThickLine (0, 400, 500, 400, 5, white)
Font.Draw ("Score:", 300, 450, FontID, 0)
locate (3, 49)
color (white)
colorback (black)
put score ..
end Targetplaced
Targetplaced
%--------------------Recharging Big Shot-----------------------
proc rechargebig
loop
colourback (0)
drawbox (bigx, 492, bigx + 0, 478, brightblue)
View.Update
delay (100)
bigx := bigx + bigcharge
exit when bigx = 100
end loop
bigx := 0
Draw.FillBox (0, 0, maxx, maxy, black)
drawfillbox (0, 445, 100, 425, white)
drawfillbox (0, 450, 100, 470, white)
drawfillbox (0, 475, 100, 495, white)
Draw.ThickLine (0, 400, 500, 400, 5, white)
Font.Draw ("Score:", 300, 450, FontID, 0)
locate (3, 49)
color (white)
colorback (black)
put score ..
end rechargebig
%-----------------------Recharging Medium Shot----------------------------
proc rechargemedium
loop
colourback (0)
drawfillbox (mediumx, 467, mediumx + 0, 453, brightblue)
View.Update
delay (100)
mediumx := mediumx + mediumcharge
exit when mediumx = 100
end loop
mediumx := 0
Draw.FillBox (0, 0, maxx, maxy, black)
drawfillbox (0, 445, 100, 425, white)
drawfillbox (0, 450, 100, 470, white)
drawfillbox (0, 475, 100, 495, white)
Draw.ThickLine (0, 400, 500, 400, 5, white)
Font.Draw ("Score:", 300, 450, FontID, 0)
locate (3, 49)
color (white)
colorback (black)
put score ..
end rechargemedium
%-----------------Recharging Small Shot---------------------
proc rechargesmall
loop
colourback (0)
drawfillbox (smallx, 442, smallx + 0, 428, brightblue)
View.Update
delay (100)
smallx := smallx + smallcharge
exit when smallx = 100
end loop
smallx := 0
Draw.FillBox (0, 0, maxx, maxy, black)
drawfillbox (0, 445, 100, 425, white)
drawfillbox (0, 450, 100, 470, white)
drawfillbox (0, 475, 100, 495, white)
Draw.ThickLine (0, 400, 500, 400, 5, white)
Font.Draw ("Score:", 300, 450, FontID, 0)
locate (3, 49)
color (white)
colorback (black)
put score ..
end rechargesmall
loop
loop
Mouse.Where (x, y, button )
Targetplaced
left := button mod 10
middle := (button - left ) mod 100
right := button - middle - left
if right = 100 then
exit when y > 393
if View.WhatDotColor (x, y ) = white then
Color := yellow
elsif View.WhatDotColor (x, y ) = black then
Color := brightred
elsif View.WhatDotColor (x, y ) = brightred then
score := score + 1
elsif View.WhatDotColor (x, y ) = yellow then
score := score - 1
end if
drawfilloval (x, y, 25, 25, Color )
rechargebig
end if
if middle = 10 then
exit when y > 393
if View.WhatDotColor (x, y ) = white then
Color := yellow
elsif View.WhatDotColor (x, y ) = black then
Color := brightred
elsif View.WhatDotColor (x, y ) = brightred then
score := score + 1
elsif View.WhatDotColor (x, y ) = yellow then
score := score - 1
end if
drawfilloval (x, y, 10, 10, Color )
rechargemedium
end if
if left = 1 then
exit when y > 393
if View.WhatDotColor (x, y ) = white then
Color := yellow
elsif View.WhatDotColor (x, y ) = black then
Color := brightred
elsif View.WhatDotColor (x, y ) = brightred then
score := score + 1
elsif View.WhatDotColor (x, y ) = yellow then
score := score - 1
end if
drawfilloval (x, y, 3, 3, Color )
rechargesmall
end if
end loop
end loop
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I am trying to have the Targetplacement run while allowing the recharge shots to be executed at will any way to make that happen???
Mod Edit: There is no need for all caps and such a long subject.
Additional Mod Edit: Remember syntax tags! Thanks  code: | [syntax="Turing"]Code Here[/syntax] |
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