Computer Science Canada

Beta version of my Megaman Zero game

Author:  WaluiJ [ Thu Nov 20, 2008 7:40 pm ]
Post subject:  Beta version of my Megaman Zero game

Kind of glitchy right now. So far, there are six rooms, with platforms to jump on. Unfortunately, all rooms expect the first don't have platforms working properly. I'm aware of most of the other glitches (so don't point them out). I also haven't fully commented the editor file yet...Sad
Tell me what you think so far.

Author:  WaluiJ [ Fri Nov 21, 2008 2:52 pm ]
Post subject:  Re: Beta version of my Megaman Zero game

Whoops. Take 2. All the files this time.

Author:  Clayton [ Fri Nov 21, 2008 9:13 pm ]
Post subject:  RE:Beta version of my Megaman Zero game

There exists an edit button for a reason... Warned for triple(!) posting.

Author:  rdrake [ Sat Nov 22, 2008 2:22 am ]
Post subject:  RE:Beta version of my Megaman Zero game

Deleted your second post since you corrected the upload mistake in the third.

Author:  WaluiJ [ Sat Nov 22, 2008 6:04 pm ]
Post subject:  Re: Beta version of my Megaman Zero game

Okay, sorry for all the posts...I'll use that edit button if I have to change it (but it says you can't edit a post that someone has replied to, is this right?)

This is also a perfect excuse for me to post my latest version, with a completely working Chill Penguin level! I'm beginning to work on the other ones now. Also, I fear some might not figure this out. In the stage selection screen, you click on the boss you want to face (but only chill penguin works right now) Controls are left and right arrow keys to walk, s key to slash, and up arrow to jump.

Author:  Tyr_God_Of_War [ Sun Nov 23, 2008 9:17 pm ]
Post subject:  Re: Beta version of my Megaman Zero game

You could use half as many pics and use Pic.Mirror.
Also when using ptinrect and mousewhere you should not re-use h and v.
Time.DelaySinceLast will give you a consistent framerate.
You don't need 10 different pics for bosses health; just Draw the empty health meter and then draw one bar of health x times | x being how much health the boss has.
Add a bit more gravity (and a higher initial jump speed) so you don't feel like you are on the moon ( Unless you are making a hidden moon boss Wink).
You are going to wish you used more variables for the stage once you start making the next one.

Sorry if I am a bit too critical; Don't think I am being harsh on your project, think that I am treating it just as hard as I am treating my own program.

PS: Name you program something other than "Final Project". Rolling Eyes

Author:  WaluiJ [ Wed Nov 26, 2008 10:18 pm ]
Post subject:  Re: Beta version of my Megaman Zero game

Another version, this time with Chill Penguin and Storm Eagle's level completed. Also, if you select Flame Mammoth's level, the level works for the first 3 rooms.

Author:  Tyr_God_Of_War [ Fri Nov 28, 2008 9:24 pm ]
Post subject:  RE:Beta version of my Megaman Zero game

I suggest that when Zero hits his head on the ceiling his y vale should become 0; not bounce of at high speed.


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