Computer Science Canada

Generating Random Strings..

Author:  crimsonXess [ Wed Oct 15, 2008 5:23 pm ]
Post subject:  Generating Random Strings..

For my game i need to generate 3 random strings 'r' 't' 'y', and i don't have the slightest idea on how to go about it anyone got any answers?

Author:  HellblazerX [ Wed Oct 15, 2008 5:38 pm ]
Post subject:  RE:Generating Random Strings..

Do you mean create random strings given those 3 letter? If that was the case, you could represent each letter by a number and use the Math.random function to randomize your strings.

Author:  crimsonXess [ Wed Oct 15, 2008 7:22 pm ]
Post subject:  Re: Generating Random Strings..

Do you mind giving me that info in more detail...im a total noob Neutral

Author:  The_Bean [ Wed Oct 15, 2008 7:26 pm ]
Post subject:  Re: Generating Random Strings..

Do you mean random letters in the strings:
string1 = "sdkfhj;ladfka"
string2 = "adnsjknarun"
string3 = "aksdncjkrn"

or do u mean a random order of the strings you already have:
str1,str2,str3
str2,str3,str1
str2,str1,str3
str3,str1,str2
...

Author:  Tony [ Wed Oct 15, 2008 8:12 pm ]
Post subject:  RE:Generating Random Strings..

I don't think it matters -- the process is the same (it's the same as one would generate a "random" number); the difference is in the alphabet of the target language.

Author:  crimsonXess [ Wed Oct 15, 2008 9:19 pm ]
Post subject:  Re: Generating Random Strings..

Yes..what tony said, i know that but with the random int for character...
and i need it to be

string 1,string2,string3
string 2,string1,string3
etc...
that way thnz
Smile

Author:  andrew. [ Sat Oct 18, 2008 12:04 am ]
Post subject:  RE:Generating Random Strings..

Well you could use Rand.Int (or randint, I forgot which is better) and make it choose from 1 to 3. Use if statements so that 1 would be r or whatever, 2 would be whatever and so on. Then just put the letters that correspond with the numbers (what you used in the if statement). I hope I am making this clear.


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