Computer Science Canada Reading Data From a File |
Author: | Danjen [ Sat Oct 11, 2008 6:26 pm ] |
Post subject: | Reading Data From a File |
I am familiar with the commands used to work with files. However, I saved a bunch of data for my program in a tab delimited spreadsheet, and I don't know how to make the program know where some data ends and another begins. |
Author: | andrew. [ Sun Oct 12, 2008 2:36 pm ] |
Post subject: | RE:Reading Data From a File |
Hmm...I am not sure if Turing can use spreadsheets. I know that I used file I/O to load a text file with each piece of information on the next line. If you want, check out the file I/O tutorial. |
Author: | Insectoid [ Sun Oct 12, 2008 9:00 pm ] |
Post subject: | RE:Reading Data From a File |
don't save to spreadsheets. Save to a text or in file. Then retrieve in a linear fashion. No searching for information or anything. Just load everything in a record array a you're good to go! |
Author: | Danjen [ Mon Oct 13, 2008 9:44 pm ] |
Post subject: | RE:Reading Data From a File |
It was a spreadsheet saved as a tab delimited text file... If you ever made a mod for say, Diablo II, you would know the file structure I was trying to use. Regardless, rather than storing data horizontally in a file, I'll just have to store it vertically, and make it a bajillion lines long. Thanks! ![]() |
Author: | SNIPERDUDE [ Tue Oct 14, 2008 6:53 am ] |
Post subject: | RE:Reading Data From a File |
It doesn't necessarily have to be spread all vertically... When I made map files for my games I would use a character like '|' to separate lines.Then when I retrieved the info it would first go to a temp string, which is then sorted appropriately. It may be possible for your to use the spreadsheet, but I've never tried it. |