Computer Science Canada Another Minesweeper |
Author: | Ktomislav [ Sat Sep 20, 2008 8:48 am ] |
Post subject: | Another Minesweeper |
The file names are not in English so don't be angry. And highscores are not finished and probably will never be. |
Author: | andrew. [ Sat Sep 20, 2008 11:09 am ] |
Post subject: | RE:Another Minesweeper |
I'm getting an error. It says that the picture was not created. Did you accidentally rename an image? |
Author: | Ktomislav [ Sat Sep 20, 2008 12:22 pm ] |
Post subject: | Re: Another Minesweeper |
Quote: I'm getting an error. It says that the picture was not created. Did you accidentally rename an image?
When did you get it? It works fine for me. |
Author: | SNIPERDUDE [ Sat Sep 20, 2008 2:12 pm ] |
Post subject: | RE:Another Minesweeper |
Worked fine for me. To me it seemed like alot of the images could have been coded in. An example would be either the buttons, or even the number tiles. Anything simplistic really. Great job though, keep up the good work. |
Author: | Zren [ Sat Sep 20, 2008 7:48 pm ] |
Post subject: | Re: Another Minesweeper |
Not bad, I'd look into recursion in order to make those clicks when your not hitting near a mine to 'see' until it's hit a warning tile. Simple Number's could be drawn in an algorithm much faster than in separate pictures. Not that it's against the rules or anything. You can draw simple text with: font := Font.New("arial:16:bold") Font.Draw("1",x-bottom-left,y-bottom-left,font,color) or Just look at this Tutorial to explain it all: http://compsci.ca/v3/viewtopic.php?t=7629 |
Author: | Ktomislav [ Sun Sep 21, 2008 3:57 am ] |
Post subject: | Re: Another Minesweeper |
Quote: Not bad, I'd look into recursion in order to make those clicks when your not hitting near a mine to 'see' until it's hit a warning tile.
I know but i had some problems with that recursion. I don't remember what was it but I'll try to fix it. EDIT: Fixed. |
Author: | The_Bean [ Sun Sep 21, 2008 8:45 am ] |
Post subject: | Re: Another Minesweeper |
Works really well with the recursion. Although you should use 8 point instead of 4 point because its still missing the corners and there doesn't seem to be any mines in the top 5 rows. |
Author: | Ktomislav [ Sun Sep 21, 2008 11:49 am ] |
Post subject: | Re: Another Minesweeper |
The_Bean @ 21.9.2008, 14:45 wrote: Works really well with the recursion.
Although you should use 8 point instead of 4 point because its still missing the corners Yes, I noticed that and fixed it. mine2.exe is the newest. |
Author: | Warchamp7 [ Mon Sep 22, 2008 7:57 am ] |
Post subject: | RE:Another Minesweeper |
Pretty nice One point though, you spelled -beginner- wrong in the options Also, you should have it reveal all the mines when you lose |
Author: | SNIPERDUDE [ Mon Sep 22, 2008 8:47 am ] |
Post subject: | RE:Another Minesweeper |
Yea, that would be cool to see. |
Author: | Ktomislav [ Mon Sep 22, 2008 9:18 am ] |
Post subject: | Re: RE:Another Minesweeper |
Warchamp7 @ 22.9.2008, 13:57 wrote: One point though, you spelled -beginner- wrong in the options Oops. Quote: Also, you should have it reveal all the mines when you lose Maybe I'll do that, but i wrote this game a long time ago and the code is unreadable so it's hard to make something new. EDIT: -beginner is corrected -revealing fields -mines in top 5 fields |