Computer Science Canada Pacman Character |
Author: | Boiq [ Wed Sep 10, 2008 7:13 am ] |
Post subject: | Pacman Character |
Hey guys, I was wondering if any one could lend me in the right dirrection or show me a basic code that simply has the animated pacman character that can move in every dirrection, and it's animated open and closing mouth would follow with the dirrection. I've been trying for quite sometime now and a little bit of assistance or a preview of how to do it would really help me here. I would not like the whole Pacman game, just the animated character itself, and it being able to move up, down, left, and right while the animation portion of that character follows. This is what i got so far: loop %Up drawfilloval (120, 120, 20, 20, yellow) delay (120) drawfillarc (120, 120, 20, 20, 70, 120, 30) delay (175) %Left drawfilloval (120, 120, 20, 20, yellow) delay (120) drawfillarc (120, 120, 20, 20, 130, 210, 30) delay (175) %Down drawfilloval (120, 120, 20, 20, yellow) delay (120) drawfillarc (120, 120, 20, 20, 230, 310, 30) delay (175) %Right drawfilloval (120, 120, 20, 20, yellow) delay (120) drawfillarc (120, 120, 20, 20, 310, 40, 30) delay (175) end loop And i'm basically stuck there. I can make the animation move in all dirrection, but when I try to make him move they like stop working and stuff. Haha, anyways if anyone could lend me in the right direction, and possibly the finished code to refer to would be great as well. Thanks! |
Author: | Warchamp7 [ Wed Sep 10, 2008 7:49 am ] |
Post subject: | Re: Pacman Character |
Boiq @ Wed Sep 10, 2008 7:13 am wrote: Hey guys,
I was wondering if any one could lend me in the right dirrection or show me a basic code that simply has the animated pacman character that can move in every dirrection, and it's animated open and closing mouth would follow with the dirrection. I've been trying for quite sometime now and a little bit of assistance or a preview of how to do it would really help me here. I would not like the whole Pacman game, just the animated character itself, and it being able to move up, down, left, and right while the animation portion of that character follows. This is what i got so far: loop %Up drawfilloval (120, 120, 20, 20, yellow) delay (120) drawfillarc (120, 120, 20, 20, 70, 120, 30) delay (175) %Left drawfilloval (120, 120, 20, 20, yellow) delay (120) drawfillarc (120, 120, 20, 20, 130, 210, 30) delay (175) %Down drawfilloval (120, 120, 20, 20, yellow) delay (120) drawfillarc (120, 120, 20, 20, 230, 310, 30) delay (175) %Right drawfilloval (120, 120, 20, 20, yellow) delay (120) drawfillarc (120, 120, 20, 20, 310, 40, 30) delay (175) end loop And i'm basically stuck there. I can make the animation move in all dirrection, but when I try to make him move they like stop working and stuff. Haha, anyways if anyone could lend me in the right direction, and possibly the finished code to refer to would be great as well. Thanks! How much have you done? Like, is this all the code you've done for this or do you have more. Do you actually have pacman moving around or just these animations. |
Author: | Boiq [ Wed Sep 10, 2008 9:22 am ] |
Post subject: | RE:Pacman Character |
That is basically just the animation. All I need is for it to be able to move now in each direction along with the animated mouth. I've made it move but then the animation stops, so i'm a bit stuck. Anyways, it would be nice if If anyone could get the code of just the character on a blank screen being able to move i every dirrection, etc. I don't need the full game, I don't want that much of a hint. Thanks |
Author: | S_Grimm [ Wed Sep 10, 2008 9:42 am ] |
Post subject: | RE:Pacman Character |
use Input.Keydown and and a counter for states (ie. state 1 = mouth open, state 2 closed) the use if statements. ie (pseodocode) if Input + Keyright arrow and state = 1 then pacman moves to the right draw pacman closed end if if Input + Keyright arrow and state = 2 then pacman moves to the right draw pacman mouth open end if edit: put wrong number. Sorry |
Author: | Warchamp7 [ Wed Sep 10, 2008 11:17 am ] | ||
Post subject: | Re: RE:Pacman Character | ||
A\V @ Wed Sep 10, 2008 9:42 am wrote: use Input.Keydown and and a counter for states (ie. state 1 = mouth open, state 2 closed) the use if statements.
ie (pseodocode) if Input + Keyright arrow and state = 1 then pacman moves to the right draw pacman closed end if if Input + Keyright arrow and state = 2 then pacman moves to the right draw pacman mouth open end if edit: put wrong number. Sorry PSEUDOCODE IS FOR NOOBZ lol First off, I notticed you're drawing pacman in a very wrong way. You're drawing a yellow circle and then "drawing" a chunk out of it. You should just draw an arc that's not a complete circle. ![]() CODEZ cause I was bored
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Author: | Insectoid [ Wed Sep 10, 2008 3:01 pm ] |
Post subject: | Re: Pacman Character |
Here's my way: Use a variable for the angle of Pacman's mouth (will be using Draw.FillArc). If the right arrow is pressed, the angle is equivelent to x (not sure the exact number...). Then Draw.FillArc (x, y, 20, 20, angle, angle+90, yellow). The trick here is to find the actual numbers for the angles (very simple math) to implement into your code. |
Author: | Boiq [ Thu Sep 11, 2008 7:11 am ] |
Post subject: | RE:Pacman Character |
Warchamp your code is pretty good in my opinion. It does the trick, except I'm trying to figure it out with procedures instead of they way you programmed it. Hmm.. |
Author: | Warchamp7 [ Thu Sep 11, 2008 7:40 am ] | ||
Post subject: | Re: RE:Pacman Character | ||
Boiq @ Thu Sep 11, 2008 7:11 am wrote: Warchamp your code is pretty good in my opinion. It does the trick, except I'm trying to figure it out with procedures instead of they way you programmed it.
Hmm.. Just put this part in one and call the procedure in your main loop (Which should have your delay)
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Author: | Boiq [ Thu Sep 11, 2008 9:27 am ] |
Post subject: | RE:Pacman Character |
Alright thanks for the help. That should get me on the right track. |
Author: | isaiahk9 [ Thu Sep 11, 2008 11:55 am ] |
Post subject: | RE:Pacman Character |
By the way, in the classic Pacman, his mouth moved whether he was moving or not. |
Author: | Warchamp7 [ Thu Sep 11, 2008 9:01 pm ] |
Post subject: | Re: RE:Pacman Character |
isaiahk9 @ Thu Sep 11, 2008 11:55 am wrote: By the way, in the classic Pacman, his mouth moved whether he was moving or not.
It's a simple change |
Author: | isaiahk9 [ Fri Sep 12, 2008 4:54 am ] |
Post subject: | RE:Pacman Character |
I know, just putting it out there. |